Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Devilz Work

   (29 reviews)

10 Screenshots

About This File

Hello fellow Doomers! Here are 7 SP/coop maps designed for DOS Doom2. I put a lot of calculation into these regarding ammo and health balance. Difficulty levels are present, but only in terms of power-ups rather than monster count. They go in order from easiest to hardest, with map01 having about 50 monsters, and map07 having over 400. Every map has secrets to hunt for, and I've attempted to make them look "detailed" within DOS mapping limitations. I found no visplane overflows when playing through these, so if you do, please notify me! :) Naturally, jumping and crouching should be disabled when playing these, since they're intended for vanilla play. Have fun!!

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

valkiriforce

  

Greatly enjoyed this mapset from Doomkid - really hit all the right buttons for me in being a very, "Doomy" experience similarly to Scythe or Memento Mori. The last map killed me a number of times but I never felt it was unfair; it was just the kind of challenge that I understood in giving the player the responsibility of loads of ammunition with packs of enemies coming in from every side in bursts of action. I also appreciate some of the minor additions like the new pistol/chaingun and teleport sounds. Definitely recommend this for those looking for a shorter mapset for Doom II with a decent enough challenge (namely reserved for the last slot).

Share this review


Link to review
Megamur

  
Starts out with pleasantly tight ammo and health balance but mellows out pretty soon after. Action is good enough to keep you alert most of the time with a few close calls sprinkled here and there, but only really cranks up the difficulty at the end. New color palette with heavier blue emphasis adds a nice layer of gloom to everything, though sometimes makes visuals overly dark. A fairly fun action romp but doesn't excel enough at anything to make it noteworthy. 3/5

Share this review


Link to review
Guest

  
Very well designed vanilla maps, great difficulty, fun progression.

Share this review


Link to review
Guest

  
These maps were very good.

Share this review


Link to review
Guest

  
Pretty fun old school style maps. Custom palette and sounds were unnecessary, though.

Share this review


Link to review
Guest

  
meh, overrated as fuck in my opinion, gameplay lacks of flow

Share this review


Link to review
Guest

Unknown date

  
Done with a DOS editor? Quit trying to be me! ;-p -Fellowzdoomer

Share this review


Link to review
Guest

Unknown date

  
very good but extremely hard on UV.

Share this review


Link to review
scifista42

Unknown date

  
Despite relatively simple design, the maps are pretty nice and enjoyable. Neither high, nor low difficulty. Some tough ammo-sponge enemies spoil the experience a little. Still, 4/5.

Share this review


Link to review
Guest

Unknown date

  
These maps are hereby approved by Chuck Norris.

Share this review


Link to review
Guest

Unknown date

  
GOOD SHIT

Share this review


Link to review
Zalewa

Unknown date

  
Very well designed, smooth gameplay, difficulty is just right at UV.

Share this review


Link to review
plums

Unknown date

  
These maps are small, but the clever layouts and hard fights make them feel much bigger. Looks great despite being vanilla compatible, too. Fun!

Share this review


Link to review
pavera

Unknown date

  
yeah this is pretty solid. some encounters are pretty dickish but w/e. cock blocking monsters really did their job fucking me over. layouts are generally simple but clean, and the fights are hard and engaging enough to work. nice! 3

Share this review


Link to review
dg93

Unknown date

  
Fun maps, beautiful level design, DG93 approved! The only thing I recommend is that you keep the "playpal" alterations to a minimum. Other than that, I can't complain about anything else from this wad. 5/5 :)

Share this review


Link to review
Guest

Unknown date

  
Played @ UV. This is a typical ADHD wad. Don't expect beautiful architecture, adventures, or time for relaxed looking around. Instead: you have to work. Work through hordes of enemies... UV looks tough but can be done without too much trouble, when you're in the right flow killing everything crossing your path. If this is your cup of thee: 4/5. If not, skip it.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...