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MAYhem 2013

   (16 reviews)

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17 Screenshots

About This File

In response to it's wildly ignored predecessor, MAYhem 2013 is a collection of maps all made in the month of May. This time we were given the limitation of using only 2 monster types per map. Also we beat our previous streak of procrastination by 4 months! Count 'em.

Le Maplist!

01 - Unit 731 By Magnusblitz

02 - From the Sky By Scypek2

03 - Shooting with Imps By Joe-ilya

04 - Orange Night By Katamori

05 - Eternity's Hatred By Obsidian

06 - Pool of the Spiders By Walter Confalonieri

07 - Casing Lake By ArmouredBlood

08 - The Demon Rush By Melon

09 - Leviathan By Dobu Gabu Maru

10 - Onyx By Ribbiks

11 - The Stone Spinneret By Dobu Gabu Maru

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Guest

Unknown date

  
a strange wad - in a good way

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Guest

Unknown date

  
Played this with Brutal Doom Sperglord edition. Interestin WAD but too much switch pulling, not heavy enough on the good gameplay department. I gave up after Orange Night. - The big Robb

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Guest

Unknown date

  
Try playing wads without Brutal Doom. Trust me. You'll live. That or just stop playing Doom if you can't even bring yourself to try vanilla or at least a different gameplay mod. In any event, I really liked this set of maps and found the second half of the mapset to be the most fun, though that could be because I love slaughterWAD's. Melon's map in particular was entertaining. Five Stars from me.

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xnv

Unknown date

  
Outstanding set of maps with: beautiful design (mostly); nice and clever ideas; fun gameplay. Only two major complaints is about MAP10 which is impossible and pushed me to using godmode. Maybe I missed something but you couldn't move because of overwhelming number of monsters. WAD is rather short and will take 2 hours to complete but is totally worth it. Damn you, 512 char limit. 5/5.

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Guest

Unknown date

  
maybe too hard

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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