Text File
===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Abyssal Speedmapping Sessions: Session 3
Filename : abysped3.wad
Release date : 03/20/2014
Authors : Obsidian
Xaser
Alfonzo
An_mutt
Scifista42
Ribbiks
Phobus
Email Address : themordicant@gmail.com(Obsidian's email address)
Misc. Author Info : The Abyssal Speedmapping Sessions are held by
Obsidian and are open for pretty much anyone
to participate in. PM Obsidian on Doomworld,
ZDoom forums or the Abyss if you're interested.
Description : 7 maps made during the third Abyssal Speedmapping
Session in the space of two hours, with 15
minutes for music and texture selection and 15
minutes for bugfixing. Each mapper had 3 themes
to choose from:
- Episode 4
- Fortress behind a waterfall
- "Wormhole" style: 2 identical maps,one harder
than the other
Alfonzo, an_mutt and Obsidian used the Alfonzo
Treatment.
Credits to : Id Software for Doom II
CodeImp of Doom Builder 2
SirJuddington for SLADE3
Exl for WhackEd4
Additional Credits to : Tarnsman, Mugsy, Alfonzo, Xaser, Phobus, An_mutt
and Ribbiks for showing up
Scifista42 for making a map despite not being on
the Skype session
Anti-credits to : Tarnsman for mapping for something completely
different and distracting Alfonzo
===========================================================================
* Maplist *
MAP01: Poof Factory
Author: Obsidian
Music: "Ode to Joy" by Beethoven
Format: Vanilla compatible
Theme: Wormhole
MAP02: Woodchip Woodchip
Author: Phobus
Music: "DKC2 Enchanted Forest" by King Meteor
Format: Limit removing
Theme: Wormhole
MAP03: Half-Fortress
Author: Alfonzo
Music: "Let's Go" by Bjorn A. Lynne
Format: Vanilla compatible
Theme: Fortress behind waterfall
MAP04: Precursor Consortium
Author: Xaser
Music: "Stoptime" by Yafkak
Format: Limit removing
Theme: Episode 4
MAP05: Evil Training
Author: Scifista42
Music: "Wriggling Enmity" from Albert Odyssey 2
Format: Limit removing
Theme: Episode 4
MAP06: Shitwolf
Author: Ribbiks
Music: "Flowing River" from Shining Force 3
Format: Boom compatible
Theme: Fortress behind waterfall
MAP07: I would walk 10000 Bricks
Author: An_mutt
Music: "Miniboss" from Secret of Evermore
Format: Vanilla compatible
Theme: Fortress behind waterfall
===========================================================================
* What is included *
New levels : 7
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : MAPINFO
* Play Information *
Game : Doom 2
Map # : MAP01 - MAP07
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : No
* Construction *
Base : New from scratch
Build Time : 2 hours per map(3 for Alfonzo, an_mutt and
Obsidian)
Editor(s) used : Doom Builder, SLADE3, WhackEd4
Known Bugs : Maybe
May Not Run With : Maps 2, 4, 5, 6 and 7 won't work in vanilla Doom.
Tested With : ZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors