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The Depths of Fear

   (6 reviews)

Guest

4 Screenshots

About This File

Demons have taken over the inside of a mountain and it's up to you to clear it out. Do you have what it takes to traverse the Depths of Fear? Can you uncover all of its secrets?

A fairly large and map that requires a bit of exploration to discover everything. Don't forget to save often!


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Guest

Guest

Unknown date

  
meh. Gameplay was really slow, but at a consistent pace. about half of the caves are on the map. Detail was ok, same texture used. Music was probably the best part of the wad. 2/5

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Guest

Unknown date

  
Played @ UV. Consistent theme of endlessly repeated simple curving corridors, only connected with some open areas or other corridors. Only a few textures are used, overall monster placement is poor. Automap doesn't show some parts of the map, making one lost at times. Gameplay really couldn't keep me interested, so I gave up at around 19:00. BTW quite easy @ UV. 3/5 due to the amount of work.

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Zalewa

Unknown date

  
Pretty decent map with nice design. It'd do better without the missing automap, though.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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