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Message to Archive Maintainer : Ok fine here's the actual scripts >:(
Advanced engine needed : Zandronum/Skulltag
Primary purpose : Single play
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Title : Infernal Nuclear Plant
Filename : infnplnt.wad
Release date : 23/08/14
Author : nambona890
Email Address : poopyshooty6@gmail.com
Description : Inspired by caustlab.wad, infebase.wad, here
comes a small map I made with GZDoom Builder.
I made it within about a month, and I had to fit
it in with my personal life, and terry-wads.
But you haven't seen anything like this before
from me, with fun boss battles, nice detailing,
and most importantly, difficulty.
Additional Credits to : Grapevine Elites for playtesting this
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* What is included *
New levels : MAP01
Sounds : Yes
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : Skulltag_Data.pk3 Skulltag_Actors.pk3
* Play Information *
Game : Doom 2
Map # : 1
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : About a month
Editor(s) used : GZDoom Builder and Slade
Known Bugs : The Cacolantern and Abbadon don't face the right
way, it's the same glitch in XBROOD2.wad.
May Not Run With... : Non-ZDoom Ports
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors