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Simple weapon rebalance for efficient combat - vanilla DEHACKED mod

   (9 reviews)

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About This File

DEHACKED mod, compatible with any source port and even the original game.

For a long time, I've been experimenting with improving balance of Doom's weapons (and enemies), to make all of them useful while retaining their "feel", which we players are so much familiar with, as much as possible. Eventually, I settled on this version:

Fist left unchanged. Chainsaw is bloodstained and deals double damage. Pistol fires twice as fast and 100% accurately. Shotgun fires 25% faster and has a new reload animation, resembling SSG's reload. SSG fires about 33% faster, as fast as the unmodified shotgun did. Chaingun fires 25% faster. RL and PG left unchanged. BFG become a rapid-fire weapon, but loses its "blasting" effect - now it works like a more powerful plasmagun, which also consumes more ammo. Bullet capacity increased to 300 (600 with a backpack), plasma capacity increased to 450 (900 with a backpack).

In addition, there are minor changes to some monsters to improve their balance as well, and make them worthy opponents while not too overpowered:

Zombiemen are twice as fast, twice as aggressive, and shoot twice in a row. Demons and spectres move 50% faster, bite faster, and their bites deal damage a lot sooner. Revenant's missile is orange and deals half damage. Arachnotrons start firing at you without their usual long charge.

That's all - enjoy! ;)

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Brewtal_Legend

  
This is pretty cool. I would love to see a version of this with black gloves. I think the pistol may fire a little too fast though. Very easy to end up out of ammo at the beginning. This could still be fine tuned and expanded a little more.

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dg93

  
I like the bloody chainsaw, faster pistol, and chaingun out of all the modifications. All the other stuff was just meh...

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Guest

Unknown date

  
Its almost a vanilla Brutal Doom!-Fellowzdoomer

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Guest

Unknown date

  
I agree with all these changes.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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