Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

B/\|_||-|/\|_|S

   (35 reviews)

Guest

11 Screenshots

About This File

Four medium sized maps in the style of Bauhaus-art.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Gallic00

  

Impressive art.  Gameplay is casual but fun.

Share this review


Link to review
damned

  
This little mapset shows again Didy's inovative way of design with complex layout. I really enjoyed all the maps, but sometimes, I got lost in it. The gameplay could be also little bit better, but still this is amazing piece of Doom. 4.5/5 - Damned

Share this review


Link to review
Guest

  
Agree w/ Zalewa. Can easily argue this could have gone above MOHU in the cacos (flip the award and the runner).

Share this review


Link to review
NuMetalManiak

  
pretty badass construction and stellar music go along with good gameplay in this one. I liked how in MAP04 you had to go in rooms where you had to trigger the letters to EXIT.

Share this review


Link to review
Zalewa

  
Very fresh and original levels where gameplay stays true to the original Doom, even though navigating through the levels can be slightly confusing at times. All in all, this is a must-play and it deserved to get a full-fledged Cacoward.

Share this review


Link to review
Guest

  
Fun. But the music can get annoying at times, the long drawn out notes at the end of map01 song makes me want to vomit. The level has good architecture, gameplay, and difficulty.

Share this review


Link to review
cs99cjb

  
I worried this might be another high-concept map set ruined by absurd difficulty, but it's not. Fights are unforgiving but never unfair, and there's plenty of health and ammo. Progression is intricate and at times downright puzzling, so you'd better play sober or risk boredom and frustration. Most architecture is beautiful but I found other abstract areas drab. Beware of falling into pits that don't rise (bug?) Some music is terribly monotonous and soon becomes annoying. Verdict: great but not perfect.

Share this review


Link to review
Guest

  
Damn, this is modern art doom!, where modern art explicitly expresses the question of humanity during the new age of modern world war. Reminds me of the cubism theme. ~4/5

Share this review


Link to review
Guest

  
Beautiful maps. Map 3 is the best for me. I love map1 music from The Cranberries (Electric Blue). 4.5/5

Share this review


Link to review
Katamori

  
Superior. Needless to say anything else.

Share this review


Link to review
scifista42

  
I wasn't fond on the texturing inconsistencies in this wad (stock textures + unicolored ones + other nice-looking exotic ones). First map was too easy and the last one rather confusing at times. Balance wasn't done badly at all, but sometimes it dragged a bit, or otherwise displeased me. Overally, I wasn't as impressed by this as I was by "Monster Hunter Ltd.", but either way, I've enjoyed playing through this mapset, there were lots of various cool designs and gameplay setups. 4++/5 stars. :)

Share this review


Link to review
Guest

  
Excellent stuff. Especially Level 4. 5*****

Share this review


Link to review
vdgg

  
Fell in love with how MAP03 looked and played... Excellent new texture usage. Wow.

Share this review


Link to review
Guest

  
Fantastic, dynamic, visually unique maps with excellent atmosphere and gameplay. Feels almost like something from Duke3D. New themes like this in Doom are a breath of fresh air, I'd like to see more projects break the mold of traditional Doom aesthetic.

Share this review


Link to review
Guest

  
This wad, this wad is just amazing I love the textures and stuff to it just amazing

Share this review


Link to review
Guest

  
Solid gold level set right here, folks.

Share this review


Link to review
Stupid Bunny

  
It's a rare day that a level tries to look like a real place, but ends up both looking good and playing like a great level. Didy has pulled it off brilliantly. Gave me a new appreciation for the architecture movement itself. 5/5

Share this review


Link to review
Jaxxoon R

  
So the problem with most buildings in Doom is they look nothing like real-world buildings. B/\|_||-|/\|_|S gets around this by setting its theme around an already boxy architectural style. And then it combines that with excellent gameplay, aesthetics, and all kinds of neat tricks. If that isn't enough for you, might I mention that it was a Cacowards runner-up?

Share this review


Link to review
xnv

  
This is insanely good. Just go and play it, alright?

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...