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TekBase

   (13 reviews)

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12 Screenshots

About This File

Demons have invaded again, yada yada, shoot 'em up in 12 varied levels, going from a simple Tech base to a demon infested tourist trap castle.

All maps beatable from a pistol start.

Starts on Map14 because XWE scares and confuses me.

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Guest

Guest

  
Awesome wad! Keep up the good work.

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Guest

  
5 stars

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pcorf

  
Nice old school Doom 2 feel using only standard textures. Gameplay is good. Some of the MIDxx textures bleed into the floor because the light levels are the same on both sides. LITEBLU4 texture above Blue Key door in MAP18 was pointless. Map28 was unnecessary and would have been better off in Wooo3.wad instead.

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Zalewa

  
Primitive visuals, but layouts are well connected and provide good flow. Good gameplay. Plenty of misaligned textures, though.

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Guest

  
-5 because of the last shitty map.

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Guest

  
Slaughter maps here avoid

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Guest

  
Maps not too big, not to small; not too hard, not to easy; not too complicated, not too simple. They are all just right. More like this please, less idiot gargantu-map slaughter stupid.

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Guest

  
good map layout, good enemy placement. a super solid wad!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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