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Abyssal Speedmapping Sessions: Session 14

   (10 reviews)

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5 Screenshots

About This File

11 maps made during the eleventh Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

- Raising stairs function - Perpetual moving floors - Lite-Amp goggles

Alfonzo, AD_79 and SlashBane used the Alfonzo treatment and SlashBane used another 20 minutes or so.

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Guest

  
Suggestion: Modify future ASS so that there is 2 hours for design/architecture, 1 for gameplay. Will improve things. (Or 100 minutes / 50 minutes if you want to keep it a bit shorter.)

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Guest

  
Not 1, not 2, but even 3 (!!!) authors giving their own poor maps 4* leads to an instant 0*, because it's clear misuse of the right for voting. Guys, if you like to do that, start your own fanboy forum. More on-topic: as usual you've run out-of-time before thinking about any gameplay. And maps without interesting gameplay are not worth a play. So please enlighten us: why are you actually uploading this stuff?

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Guest

  
Awful, just awful.

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TMD

  
Absolutely disgusting.

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AD_79

  
Biased me is biased

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Breezeep

  
Well, the reviews were removed because Obsidian, the guy who hosts the speedmapping sessions told about the problem with the text file and apoligized. Anyways. What do you expect? they're speedmaps! Main purpose of speedmapping is to learn how to make better maps in a shorter time. There are some good levels in the pack too. Alfonzo and AD's maps to name a few.

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Guest

  
Why was every review here removed? Anyways, still fucking shit like all 13 to come before it.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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