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Valiant

   (161 reviews)

7 Screenshots

About This File

Valiant is a MBF megawad for Doom II featuring 32 new maps spanning 5 themed episodes. Each map is designed to be played from a pistol start, but some effort has been made to support continuous play as well.

Additionally, Valiant includes a number of new monsters and weapons implemented through an extensive MBF format DeHackEd patch. As a result, Valiant is not compatible with gameplay mods, and can only be played in ports with full MBF DeHackEd support. At present, these include ZDoom, GZDoom, PrBoom-plus (complevel 11), and Eternity. Zandronum is also supported through DECORATE.

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Yugiboy85

  
The maps were fun, well balanced and very well designed. The new monsters add to the difficulty while managing to not feel to alienated from the core game and to balance things up, the player is given two "new" weapons (a new pistol and a new minigun). If you haven't played this already, what are you waiting for? Do it, do it now !!! Definitely a 5/5 for me.

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TMD

  
10/10 Its all right. -TMD

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cannonball

  
This to me is the complete package, Skillsaw has gone beyond just making good maps but has attempted to change the dynamics of the gameplay by changing up monsters and weapons and unlike most other attempts at this, this wad succeeds very well. Overall a very fun experience and I will guarantee this will be one of the top releases of the decade, let alone the year.

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Guest

  
It's amazing that Skillsaw was able to make 32 maps of this quality by himself; that alone is noteworthy. And make no mistake, this mapset is awesome and I had lots of fun playing it. But I do agree with Getsu Fune that it has been overhyped due to the team of superfriends(Essel, Tarnsman, Dew, etc.) who have become the resident cheering section whenever one of their buddies releases a wad.

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Dime

  
One of the best wad's of all time. If you enjoy chaotic doom gameplay done at its finest, do not miss this one.

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The Ultimate DooMer

  
A good quality wad with some neat maps and themes, but (like all mapsets these days) it's nothing we haven't seen loads before (especially the architecture). Not to mention it would've been a hell of a lot easier to simply use decorate for the new monsters, instead of shoehorning it all into a dehacked patch (losing a bunch of monsters and scenery along the way). I wonder why he felt the need to do that...

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esselfortium

  
Everything you loved about Vanguard and Lunatic, now in a megawad. But there's more to it than that! Chaotic gameplay that makes you play fast, new monsters that change the usual power balance, impressive themes, and the great maps you'd expect from a Skillsaw wad. Yes, it's unabashedly a Skillsaw mapset, but what did you expect?

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Guest

  
Amazing, not a single flaw here. What ever kind of gameplay or visuals skillsaw tried to create for this megawad (and he tried a bunch, there is surprising amount of variety here), he succeed spectacularly. Megawads like this one or Hellbound never cease to amaze me, it's incredible that a single mapper can create something like this.

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IMX

  
Great gameplay, great levels, great monsters and great music. A project that is slowly but surely becoming a classic. I've never seen so much effort put into additional features and compatibility for multiple ports. You clicked to get here already, now do yourself a favor and play this thing right now.

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Snakes

  
No sufficient words to describe awe

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Guest

  
Now THIS is how a modern Doom wad should be. Everything is top notch, no complaints here. Difficulty is alright. I love the new monsters. I'm playing on UV using Eternity source port. So much fun! 5/5

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Memfis

  
High quality work with many things I don't like (extremely repetitive visuals, most of new gameplay mechanics become "meh" after the novelty wears off, kinda lame challenges that aren't really hard and just give you an illusion of power) and a LOT of filler. The author definitely didn't have enough worthy ideas for 32 maps and he didn't exactly succeed in abandoning his overdone tropes either. But it was overall fun to get through once.

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AD_79

  
Skillsaw, teach me to map like this so my maps are actually good.

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Breezeep

  
IDGAMES IS UP AND RUNNING AGAIN! WOOP WOOP! This is also Cacoward material here!

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Argent Agent

  
A damn fine wad. Had a ball playing this in multiplayer on Zandronum and enjoyed it (thankfully without Complex DooM since the decorate/dehacked incorporated is good on its own).

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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