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DWANGO: 21st Anniversary

   (16 reviews)

6 Screenshots

About This File

Happy 21st Anniversary! DWANGO is now officially old enough to buy booze. Due to the popularity of the Dwango 20th anniversary mappack (DWANGO20.wad), I've decided to start up a project with a similar but slightly different vision. Last year, we gave the DM mappers of the 90's the spotlight and focused on a true OS-style, however this year we've switched to focusing on the current community. This is a blend of the old and the new - It breathes fresh blood into map themes and layouts heavily inspired by our old favorites (and is definitely not to be taken too seriously!) After we all worked our butts off, we came to 25 maps. Happy fragging, Doomers!

MAPLIST:

01- 21st Anniversary - Doomkid 02- Deimos Deathmatch - NoneeLlama & the_miano 03- Death Trap - Deathtrap 04- Splattercourt - Captain Toenail 05- Cat and Mouse - Deathtrap 06- Lockdown - Captain Toenail 07- Base E2 - NoneeLlama 08- Threshold - Cpt. Toenail & Joe-Ilya 09- Killing Spree - Captain Toenail 10- The Devil's Playground - Inkie 11- Circle of Death! - Doomkid 12- Hydromatch - BloodyAcid 13- Bold and Brash - Doomkid 14- Day 2 Die - Captain Toenail 15- Raging Elements - Fred512 16- E1M1 DM - Doomkid 17- Phobos Dungeon - Doomkid 18- The 6th Gate - Ronald 19- Spilling Blood - Deathtrap 20- The Unholy Cathedral - Chris Hansen 21- Canyon Installation - Joe Pallai 22- Wooddeath - Cacowad 23- Dieangle - Peter Kasting 24- Another Bloody Circle - Doomkid 25- Slasher - Doomkid

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RottingZombie

  
I should subtract 5 stars because they're not all map01, but I won't because they're not all map01. Seriously, great maps I've put about 15 hours into FFA on them so far.

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dg93

  
Stop living in the 90's.... Awful.... 0/5 would not play again.... /sarcasm

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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