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Glass Rubberband

   (5 reviews)

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Info:

This is my first doom level, so feel free to criticize and trash it constructively. Otherwise I won't learn anything from this.

Additional Info:

Make sure to play this in OpenGL. Otherwise outdoor parts will look very buggy and the frame rate will be much less than desirable.

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Zalewa

  
Simple WAD with some simple ZDoom techniques - something you'd do when learning how to use them. There's a fun room that changes shape as you press switches inside, but it's quite barren and has garish texturing. There are also slope mountains in the distance that look like sandcakes and kill performance. High-health monsters are present without means to quickly dispose of them - you're basically stuck with shotgun and chaingun. Difficulty - easy; time to beat - short.

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Hornbuckle

  
promising start, but falls victim to typical first map stuff: too much or too little health/ammo (in this case, the latter), not much detail, too linear, bad enemy placement, etc., but has some good points, like how the whole level wraps around itself, and a cool looking outdoor segment. Looking forward to more as you get better.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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