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The Journey ver. 1.1

   (15 reviews)

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About This File

A new 32-map megawad for DOOM II, focusing on short to medium length levels, played in a series or from pistol start, in single player or cooperative.

THE JOURNEY takes you across a variety of locales, challenging you along the way with insidious traps and vicious monsters. The levels are easy to understand, but don't underestimate them because of the lack of massive hordes! Close quarters and strategical monster and item placement will test your skills. The average time to complete a given level is about 8 minutes, and all are designed with pistol start compatibility in mind. You aren't just handed all the weapons and supplies right away -- you'll have to explore and fight smart to upgrade your arsenal and make it out alive. If you don't want to worry about ammo that much, playing the levels in a series is a good idea. Skill levels are also implemented -- the changes don't work to neuter the identity of the encounters, but to allow the player to be just a bit more reckless.

For more fun, take on the journey with friends or strangers in co-op mode. Or, use the levels as DeathMatch arenas. Map 01 especially is designed with DeathMatch in mind. For more info, check out the included TJMAPS.txt - it contains things such as music list, additional fluff for each level, usage tips for the new graphics, and more. For info on what was changed in version 1.1, see the included TJPATCH.txt.

Quick Start Load TJ.wad into your favorite limit removing port, running the latest version of DOOM II. The entire WAD has been tested on many different ports, but for best overall experience I recommend ZDOOM, running under software mode. The included DEHACKED file changes automap names and story screens, and includes modified frame data for a special effect used in a couple of maps. If the integrated .deh file doesn't work, load the included TJ.deh with the wad.

Recommended Rules: vertical autoaim, no up/down looking, no jumping, no crouching. Levels are designed to mitigate the annoyance of "infinitely tall actors" but I recommend turning that off.

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P41R47

  

How is this mapset not better know?

ITS AMAZING!!!

Limit removing small to medium maps without heavy detailing, just the necesary to make it interesting, with cool new textures, badass titlepic and really good layout and flow.

Simply love it!

Last maps is one of the most rewarding maps i completed to this day. Hordes over hordes of treats that you need to puzzle out until the grand finale.

This mapset is now one of my favorite.

 

I highly recommend this mapset to any lover of small to medium maps that have a good challenge and are really fun.
Thank you, @hervoheebo, for this amazing mapset!

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rsl

  
This levelset more or less incorporates all the best features I am usually looking for in a megawad: balance, reasonable level size, curious and detailed architecture that does not feel overdone. One of the very best in my book! (played with my own rslfuria.zip, Operative class)

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Killer5

  
Pretty darn good.

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Zalewa

  
A bunch of short maps - each map apart from the last 2 has around 100 monsters and can be beaten in 10 minutes. The maps are okay in all aspects, but that's pretty much it.

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mdmenzel

  
Kinda fun, but you may find your self a bit ammo-starved.

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Albertoni

  
About half of the levels are really good, MAP30 in particular is spectacular. The levels are indeed pretty small, most of them can be carefully completed in 10 minutes. It's not a drop-everything-and- play-this-now Cacoward winner, but if you got the time, you're in for a nice treat.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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