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Advanced engine needed : Boom compatible
Primary purpose : Single play
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Title : 2countrv
Filename : 2countrv.wad
Release date : 2016-09-20
Author : Jonathan Dowland
Email Address : [redacted]
Other Files By Author : 10sectors, Freedoom, WadC, gib...
Misc. Author Info : http://doomwiki.org/wiki/Jon_Dowland
Description : A 2-bit ripple counter, built using WadC. Based on
the design of Fraggle's binary ripple counter from
2006. The code can generate counters of arbitrary
bit-depth. I originally thought to upload a demo of
an 8-bit counter (to be different to Fraggle's
example) but there's already a built-by-hand 8-bit
counter (8-bitadd). So instead I downgraded it to 2
bit and added a surprise for when the counter overflows.
Hopefully the surprise demonstrates how this construction
might be used in a real map: perhaps you need to reach a
certain "score" to open a door / complete the map, and you
have a choice as to which tasks you complete to get to that
score.
The WadC code is included in a WADCSRC lump.
Requires WadC 2.1 or newer to build.
Additional Credits to : Simon Howard for the original binary ripple counter
https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/counter
See also : Xtroose’s 8-bitadd.wad which is another 8-bit binary
adder, built by hand:
https://www.doomworld.com/idgames/levels/doom2/Ports/0-9/8-bitadd
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* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : Some new texture definitions (no new patches)
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : Tech demo
Difficulty Settings : Not implemented
* Construction *
Base : From scratch, referencing counter.wad
Build Time : 1 hour
Editor(s) used : WadC
May Not Run With : unknown
Tested With : Eternity, ZDoom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://jmtd.net/