Credits
Apothem, Enjay, and Ozymandias81 for the Health Point Bar. Kevin Schilder for the music. Eriance, Ghastly_dragon, Blue Shadow, Captain Toenail, Hexx, Rolls, Gothic, and MagicWazard for the new DECORATE monsters. Wilou84, Gez, Judge, Jambon, Blue Shadow, Deathevokation, and HexenMapper for playtesting the level.
Text File
===========================================================================
Advanced engine needed : Zdoom 2.8.1 or later
Primary purpose : Single play
===========================================================================
Title : Templum Dormiens Dei
Filename : templmdd.wad
Release date : December 17, 2016
Author : Stormwalker
Email Address : [redacted]
Other Files By Author : Plenty. Search by author and you can see them all.
Description : A single level for Heretic, which requires ZDoom
2.8.1 or later. This map is meant to follow the
events of Dark Deity's Bastion, and serve as an
ending to the storyline which began with that
level. If you are having trouble reading text,
enable the "scale text in high res" option.
Story : Corvus barely survived the trap prepared for him by
the Dark Deity. In the end, however, he triumphed
over the magical D'Sparil clones and emerged with
his life. But while he did battle in the evil
god's bastion, Corvus learned the identity of the
deity himself. The malevolent ancient power was
none other than Scelus, the god of wickedness.
In the following months Corvus sought the counsel
of the elders, who had instructed him in the ways
of magic and warfare. The wizened men of Parthoris
knew of an eldritch temple which served as a shrine
to Scelus, and it was thought that the dark god
himself lay sleeping within its mighty walls.
Corvus gathered his courage and prepared for his
perilous journey, for a great burden now rested
upon his shoulders - he was to make his way to the
temple, braving the fearsome guardians, misshapen
beasts, and deadly hazards along the way, and
defeat the nefarious deity known as Scelus.
Additional Credits to : Apothem, Enjay, and Ozymandias81 for the Health
Point Bar. Kevin Schilder for the music. Eriance,
Ghastly_dragon, Blue Shadow, Captain Toenail, Hexx,
Rolls, Gothic, and MagicWazard for the new DECORATE
monsters. Wilou84, Gez, Judge, Jambon, Blue
Shadow, Deathevokation, and HexenMapper for
playtesting the level.
===========================================================================
* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Heretic
Map # : E1M1
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 6 months on and off
Editor(s) used : Slade, DoomBuilder 2, XWE, GZDoomBuilder
May Not Run With : WILL not run under anything except ZDoom 2.8.1 or
later
Tested With : ZDoom 2.8.1
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/
You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors