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Templum Dormiens Dei

   (12 reviews)

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About This File

A single level for Heretic, which requires ZDoom 2.8.1 or later. This map is meant to follow the events of Dark Deity's Bastion, and serve as an ending to the storyline which began with that level. If you are having trouble reading text, enable the "scale text in high res" option.

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wolfie3dfan

  
Awesome map!

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ShadesMaster

  
Awesome level through and through!!!!

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WH-Wilou84

  
Simply one of the best custom Heretic maps out there. Thanks for sharing !

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Duke64Ghost

  
Good job all I haven't launched this game in awhile and made me go ahead and do that. Its nice to see maps for more uncommon. And its quite atmospheric.

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DeathevokatioN

  
A fantastic Heretic map that's a must play for all Heretic fans. The sense of exploration, texturing, and the atmosphere are all very impressive, the layout is cleverly interconnected and the outdoor areas are beautiful and fun to run around in, contrasted nicely by the evil indoor setpieces! The crushers were genius, IMO! Recommended!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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