Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Trigger-happy (Updated version)

   (10 reviews)

Guest

About This File

Trigger-happy is a fast paced almost claustrofobic indoor map with abstract design and filled with nazis to kill. Dare yourself to escape this Mastermind dungeon and face the beast with ULTRA-VIOLENCE.

This is the definitive version of my 2nd map triggerh.wad; it, features vanilla compability, detailed rooms, reworked enemy and item placement, diffilculty spikes and so on.

Higly recommended to play using the Chocolate Doom source port, under 320x200 (or Crispy's 640x400), since it was intentionally made for.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

VanillaExtract

  

Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!

Share this review


Link to review
paradox123

  
Liked it :) Pretty short, but good!

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...