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Advanced engine needed : Made for GZDoom 3.2.1, should run on any recent
version.
Primary purpose : Single play
===========================================================================
Title : Get Well Soon
Filename : GWS.WAD
Release date : 11/21/17
Author : Arjuna Gonzales
Email Address : [redacted]
Other Files By Author : None
Misc. Author Info : @SuperArjunaButt on Twitter
Description : My first Doom map of any real size, started out of
an offhand pic in a Twitter thread, grew into a
decent sized level. It MIGHT have good deathmatch
flow, but I haven't tested it for that.
Additional Credits to : JP LeBreton (vectorpoem.com) and Eevee (eev.ee) for
getting me interested in Doom mapping and
demystifying level design. All my friends, family,
and pet goats who put up with my nonsense.
The two modified pictures in this WAD that I didn't
take are based on Creative Commons licensed photos.
See these URLs for more info:
https://en.wikipedia.org/wiki/Naqsh-e_Jahan_Square#/media/File:Imamsquare1.JPG
https://en.wikipedia.org/wiki/Isfahan#/media/File:Si-o-se-Pol.jpg
The custom sound effect comes from here
(https://youtu.be/rx0ATikNtqA?t=3051) and is used
with permission.
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* What is included *
New levels : 1
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch (See additional credits)
Build Time : About 4 days
Editor(s) used : SLADE 3, GIMP, Audacity
Known Bugs : Background music will reset when restarting the
level after death.
May Not Run With : Anything other than GZDoom
Tested With : GZDoom 3.2.1
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors