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AZTEC WAD - Heretic

   (7 reviews)

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About This File

- This WAD was designed with deathmatch in mind, but it is very playable by a single player or in cooperative mode. For the single player, try skill levels 1-3 for a reasonable challenge or 4-5 for a BIG challenge. For the cooperative players, try skill levels 3 and up. Anything under level 3 wouldn't be that challenging. For the deathmatch lovers choose your skill level based on the number of monsters you like during play. If you prefer no monsters, run it with the -nomonsters option.

This level is called Aztec mainly because I saw a PBS special on the Aztecs that was really cool. The only building really Aztec looking is the Pyramid in the north west part of the map. This level has kind of a downtown (doom2 - map13) feel to it. Even though it is actually quite different, you can see the influences. Please let me know if you like PWAD. I would appreciate any feedback.

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printz

  
Not a bad idea: a large open map where you have to mind the bosses while you look for clues. Kinda like a Scooby Doo adventure. However the flow is not very good: hidden, unmarked secrets are needed to progress (initially I thought I needed the wings) and some locked doors aren't even needed.

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Unknown date

  
This may be a good deathmatch level if there's enough players and there's no monsters, otherwise, in single player, it stinks. 2/5 because I like city levels. ~Naan

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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