Text File
===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Abyssal Speedmapping Sessions: Session 38
Filename : abyspe38.wad
Release date : 09/02/2018
Authors : Obsidian - Project Lead
Pinchy
Jimmy
Riderr3
Dragonfly
Sparks
Phobus
NoisyVelvet
FloatRand
Worm318
TheMionicDonut
Liberation
A2Rob
MTrop
Macro11_1
NeedHealth
Joe-Ilya
Email Address : [redacted] (Obsidian's email address)
Misc. Author Info : potatoe
Description : Twenty-one maps made during the thirty-eighth
Abyssal Speedmapping Session in the space of 2
hours, with 15 minutes for music and texture
selection and 15 minutes for bugfixing. Held in
two sessions twelve hours apart, each mapper had
the one mandatory theme of building their map
around a particular powerup (not counting the
Soulsphere and Megasphere), chosen at random
from a list of ten. The second session had also
had the limitation of using only Doom II monsters
as a second theme, also taken at random from the
list.
Credits to : Id Software for Doom II
CodeImp of Doom Builder 2
SirJuddington for SLADE3
Additional Credits to : All the people who attended
Jimmy for holding the second session
Fuzzball for the INTERPIC and D_READ_M
The authors of the various texture packs used
NuclearPotato and FloatRand for finding bugs
Anti-credits to : Joe-Ilya for mapping before the theme was
announced and then promptly shoehorning it in
with little thought
===========================================================================
* Maplist *
MAP01: Puncher
Author: Liberation
Music: "Read Me!" from Doom II
Themes: Revolving around a powerup (Berserk)
Time Taken: 2 hours
MAP02: Snus Manufacture
Author: NeedHealth
Music: "Another Day In Hell" by an unknown artist
Themes: Revolving around a powerup (Berserk...belatedly)
Time Taken: 1 hour
MAP03: Flamin' Hot Cheeto Diarrhea
Author: Sparks
Music: MIDI of "Ring of Fire" by Johnny Cash
Themes: Revolving around a powerup (Radiation suit)
Time Taken: 2 hours
MAP04: Brutality of Enslavement
Author: NeedHealth
Music: "Mad Tragedy" by an unknown artist
Themes: Doom II monsters
Time Taken: 2 hours
MAP05: Broken Gamma
Author: Worm318
Music: "Demons" by Michael Walthius
Themes: Revolving around a powerup (Light amplification goggles)
Time Taken: 2 hours
MAP06: The Big and Tall Wedge Emporium
Author: Pinchy
Music: "First Time For Everything" by Crunchynut44
Themes: Revolving around a powerup (Computer area map)
Time Taken: 2 hours
MAP07: Lab Rat
Author: Phobus
Music: MIDI of "Power Trip" by Chimaira
Themes: Revolving around a powerup (Computer area map)
Time Taken: 2 hours
MAP08: Return to the Return of The Return of Castle Wolfenstein
Author: FloatRand
Music: "Jazz Belmont" from Jack Jackrabbit 2: The Secret Files
Themes: Doom II monsters, Revolving around a powerup (Partial invisibility)
Time Taken: 2 hours
MAP09: Malevolence
Author: Phobus
Music: MIDI of "I Hate Everything About You" by Three Days Grace
Themes: Doom II monsters
Time Taken: 2 hours
MAP10: Brass Box
Author: A2Rob
Music: "24" by Stewboy
Themes: Revolving around a powerup (Berserk)
Time Taken: 2 hours
MAP11: Mister Fister
Author: Dragonfly
Music: Music from MAP08 of Congestion 1024
Themes: Revolving around a powerup (Berserk)
Time Taken: 2 hours
MAP12: Shinedown
Author: Macro11_1
Music: None
Themes: Good grief, he tried to use all of the themes on the list!
Time Taken: 2 hours
MAP13: Unto Engine Winken
Author: Obsidian
Music: "Breach of Madness" by Mark Klem
Themes: Revolving around a powerup (Light amplification goggles)
Time Taken: 2 hours
MAP14: It's Getting Hot In Here (So Keep On All Your Radsuits)
Author: MTrop
Music: "D_E1M1" from Heretic
Themes: Revolving around a powerup (Radiation suit)
Time Taken: 2 hours
MAP15: Quarry 667
Author: Riderr3
Music: "Horizon" from TNT: Evilution
Themes: Doom II monsters, revolving around a powerup (Light
amplification goggles)
Time Taken: 1 hour
MAP16: Shitzpinkler
Author: TheMionicDonut
Music: "Dynamite Headdy" by an unknown artist
Themes: Revolving around a powerup (Radiation suit)
Time Taken: 2 hours
MAP17: When Push comes to Shove
Author: NoisyVelvet
Music: "You've Got to Eat Your Vegetables!!" by Bobby Prince
Themes: Revolving around a powerup (Invulnerability)
Time Taken: 1 hour and 20 minutes
MAP18: Doomguy Crashes a Gay Wedding
Author: FloatRand
Music: "Descent into Cerberon" from Quake 2 (sequenced by Jay Reichard)
Themes: Revolving around a powerup (Invulnerability)
Time Taken: 2 hours
MAP19: The Monster Mash
Author: Jimmy
Music: "Archvile's Addendum" by Jimmy
Themes: Doom II monsters, revolving around a powerup (Berserk)
Time Taken: 2 hours
MAP20: Tiger Head Pirouette
Author: TheMionicDonut
Music: MIDI of "Crystal Snail" from Mega Man X2 (arranged by Teck)
Themes: Doom II monsters
Time Taken: 2 hours
MAP31: My Mom Still Polishes my Maps
Author: Joe-Ilya
Music: "My Mom Still Cleans My Room" by MXPX
Themes: Revolving around a powerup (Computer area map...very belatedly)
Time Taken: 2 hours
===========================================================================
* What is included *
New levels : 21
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : MAPINFO
* Play Information *
Game : Doom 2
Map # : MAP01-16, MAP31
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : None
* Construction *
Base : New from scratch
Build Time : 2 hours per map (with the exception of a few)
Editor(s) used : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4
Known Bugs : -MAP06 has an unidentified bug in GZDoom
-Monsters will spawn stuck in non-ZDoom ports
on MAP19 and MAP20
May Not Run With : Vanilla Doom
Tested With : PrBoom+, ZDoom, GZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors