About This File
This level is my first try as a Deathmatch level. Damien wrote a map for me during the Math class, and the following Monday we first tried it in a 4-player network play. Now we are proud to bring you the final version, featuring:
South-East * The dark MAZE: dodge spectres, hide in the secret rooms and bring back the Rocket-Launcher.
North * A long CORRIDOR that you'll have to slalom in, if you want to reach the PlasmaGun.
North-West * The ARENA, with the WHEEL OF DEATH, where you'll have your filthiest frags, trust me!
East * The WAREHOUSE, also known as shotgun-land.
West * The CONTROL CENTRE: one of the switches raises the arena, bringing you surprised targets. If they take the teleport, use the one-way door.THEY CAN'T ESCAPE! Watch your backs, they can follow you.
West * The PIT: Visit the Hell Knight and grab the Chaingun. 'Careful, danger comes from everywhere.
South * The COURTYARD: use the 2nd switch near the C.C. to access the BFG9000, then hide behind trees! (Be careful not to Exit the level)
South-East * The dark MAZE: dodge spectres, hide in the secret rooms and bring back the Rocket-Launcher.
North * A long CORRIDOR that you'll have to slalom in, if you want to reach the PlasmaGun.
North-West * The ARENA, with the WHEEL OF DEATH, where you'll have your filthiest frags, trust me!
East * The WAREHOUSE, also known as shotgun-land.
West * The CONTROL CENTRE: one of the switches raises the arena, bringing you surprised targets. If they take the teleport, use the one-way door.THEY CAN'T ESCAPE! Watch your backs, they can follow you.
West * The PIT: Visit the Hell Knight and grab the Chaingun. 'Careful, danger comes from everywhere.
South * The COURTYARD: use the 2nd switch near the C.C. to access the BFG9000, then hide behind trees! (Be careful not to Exit the level)