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Space23.WAD

   (5 reviews)

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About This File

This is level 1 of a 4 level episode. It's supposed to take place in a Space Station. I have spent plenty of time aligning and drawing new textures to get some good effects. Hope, you enjoy it ! Unfortunately the previous version SPACE22.WAD tended to lock up with DooM][ V. 1.9 (maybe because it was tested only with the DooM][ V.1.666-german). This should be fixed now. Any comments and suggestions welcome.

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Meril

  

For it's time, amazing. Nice looking with custom textures. Theme is consistent. But there are flaws. Difficulty is very easy, no ssg (or I didn't found any). Start in decopressed room is ok, but it kill really fast. Some mandatory secrets. But overall very good.

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Unknown date

  
charming little map from the past

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Unknown date

  
This is interesting. It's an attempt to set Doom inside a space station, but a lot more effort has gone into it that most contemporary wads. There are air locks, a radiation store, a big weapons crate, and it's elaborate and charming. Unfortunately because this is 1995 it looks gash, but it's worth a few stars for effort.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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