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Solar1

   (3 reviews)

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About This File

This is a DOOM II-only deathmatch wad coop or single play. I is a small wad There are many secret areas to obtain health and weapons with not too many monsters in between. There is a megasphere in the centre pit but i wouldn`t suggest fall in to get it, find the secret and dont get telefraged. There is one secret exit so you will have to set a time limit. There area different atricles on differnt skill levels and on skill 1 or 2 your in for cyberdeath.There is no bfg, sorry. Hope you like it.

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Zahid

Unknown date

  
Im not in Deatmatches But This Looks good For Purpose

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Doomkid

Unknown date

  
For its age, the texturing is interesting, it's not one of those boring repetitive maps. But that inescapable death pit, combined with really dark rooms and overall quite a large size seems like it would be more tedious than strategic. Not a bad effort but the gameplay just isn't there.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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