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Cry.wad

   (4 reviews)

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D00MManiac

  
Wtf...

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Unknown date

  
What he said. What can you say about the craftsmanship of some joker who forgets to add an exit when even Slige always remembers?

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Unknown date

  
This is the kind of level that gives 1995-era maps a bad name. The layout looks like a splattered bug when you use the automap, the gameplay is dull, and the ending is really bad (you have to go through a tunnel of killer lava - there's no exit, so I assume you're supposed to die, but you can easily reach the end of the tunnel and return to safety). There's loads of health and ammo, and a cyberdemon, but there's also invincibility. It looks horrible, and plays badly.

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Unknown date

  
There is an exit switch but it's a completely unremarkable section of a wall at the end of the lava passage. The main area offers a glimmer of hope design-wise which is quickly extinguished when you see the rest of the level (admittedly, not much). Other than that it's a typical pointless shitwad. - N_A

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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