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CROSST.WAD

   (3 reviews)

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About This File

Crosst.wad is a new Doom level to replace E3M5. It was designed mostly to be a single player level in the style of House of Pain, but it does support deathmatch and co-op play. It has three difficulty levels: skill level 2 and 1 are the same, skill 3 is fairly tough, and skill 4 should have you hurtin' and scraping for health and ammo. :)

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Unknown date

  
This is dated May 1994. It's a surprisingly good and violent level; you fight 301 baddies in a large, E3-style dungeon that's wandery enough to be entertaining but not too diffuse to get dull. The detailing is simple but imaginative. Suffers from a puzzle where you have to leap into what looks like an inescapable slime pit in order to raise a bridge (I had to look at the map in Doombuilder to work that out) but overall it's a superior map.

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Quite nice and big oldschool map. Has you running arround sometimes and opening a lot of secrets but that's the flavor of 1994 maps :). 4/5 - Optimus

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Unknown date

  
See my review for cross.wad (this is basically the same map). --3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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