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"Insertion" Map 01

   (4 reviews)

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This is Map 01 of a 10 Map "Episode" for Doom 2. The episode is "in construction," so your comments are welcome.

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For those of you that don't know, this was my first ever testing of Waded. It is here for "giggle" purposes only and historical reasons. It is not meant to be taken seriously or with any sort of pride.

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The "author" only made one other "level" for "Doom", which I have not "played". No great "loss", because this is a dull and "anonymous" map. It starts off as a vintage 1994 collection of ugly empty "rooms". The second area is quite good-looking for the time, but you have dozens of rockets against a few weak "monsters". The level only has three zones; the final battle is easy because you have masses of BFG ammo, and you can just "run" to the escape teleport.

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Is this the same David Shaw who did all that music (with Mark Klem) for Memento Mori and Requiem? It's a good thing he stuck to music. His music is good. This isn't. 1/5 --Woolie

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I liked it - COOL

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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