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Escape from 22ventry

   (7 reviews)

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About This File

This level was an experiment in sprite development. Live "actors" were photographed in all the required sprite positions and the resultant pictures scanned on an Aries flatbed scanner and retouched using Picture Publisher. The level is really just a vehicle for the sprites, but I've tried to make it challenging and playable! I would welcome any comments.

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Walter confetti

  

I've got in knowledge of this wad from Wadarcheology and from Sir Robin's review WAD page before that, but never had the chance to play it properly until today. This is a really unique and fun map, looks and plays pretty good (even the maze section is fun) with a pretty good layout, strongly interconnected between all the maps, grandiose architecture and room design (especially the lowering corridor in the cave), maybe a little squarish but it's pretty good.

New graphics and sprites are pretty cool and fun, how the Caco dude has been done?

Overall, pretty epic and fun map!

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Unknown date

  
good wad.

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Unknown date

  
Crashes ZDoom and GZDoom

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Unknown date

  
This here is one of my favorite WADS. The level design is excellent (and rather large) and the graphics aren't too bad. I don't know about sound, since my sound card is screwed up, but there is really nothing wrong with it at all. The only bugs I could find were some misaligned textures on some stairs. 5/5 -R

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Unknown date

  
Don't bother...

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Unknown date

  
Works fine in Doomsday and PRBoom. The new sprites certainly converted well to the Doom palette and are sharp looking, but the level itself is unspectacular.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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