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Title : Escape from Castle H”llenstein
Filename : D2ESC.WAD
Author : Topi Ylinen
Email Address : f1toyl@uta.fi
Misc. Author Info : My first released Doom2 wad.
I have previously made several wads
for Doom1, a Heretic wad and an un-
released deathmatch wad for Doom2.
PLEASE TELL ME HOW YOU LIKED THIS WAD!
Because if you liked it, I might
make a sequel or two (or even
more)...
Demos (v1.9) would be highly appreciated.
Description : The Allied suspect that the Nazis
are developing a nightmarish army
of creatures that once were humans
but have now been biologically
twisted into inhuman abominities.
There have been rumors of mindless
cyborg soldiers equipped with
flame-throwers and worse things...
You, Captain Blackheart, were sent
to explore the hidden laboratory
of the mad Doctor Mangler, but
his inhuman servitors took you
by surprise. You have been captured
and taken to the infamous Castle
H”llenstein where torture awaits
you - - - maybe you will even
become one of Mangler's inhuman
troopers yourself. Unless you
escape. You defeated the nazi
trooper that had come to bring
you some water with your bare
fists, and you have got his
handgun, but now are locked up
in the prison cell again... and
there is no way out except the
locked door... no secret doors
or anything. What next? If you
fail to escape and continue your
mission, Dr. Mangler's fiendish
troops will surely kick some Allied
ass for good!
NOTE!
Wad files included:
d2esc.wad - The actual map
nazisnd.wad - Has some new sound effects
(the soldier wake-up sounds
and death sounds, plus the
wake-up sound of the level 30
final enemy, although the last
is not used in d2esc.wad).
There was also a graphics patch but I had to
remove it due to copyright reasons... :-<
Additional Credits to : All the usual folks
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* Play Information *
Episode and Level # : Doom II Map01
Single Player : Yes, but it's pretty damn hard! Although the
toughest monsters in the wad are mere Revenants
and Mancubi, Castle H”llenstein is filled with
_evil_ traps. In fact, my brother (who used to
play Doom1 one episode at a time at UV _without_
saving) gave up his first attempt to complete
the level after barely surviving the third trap
and dying to the fourth. Even if you survive
the traps, there is a room just before the
exit (with the exit signs) that turned out
to be considerably more difficult than I
had intended it (you'll know it when you
see it... spectres and revenants and stairs
in a small room, a pillar in the middle).
Cooperative 2-4 Player : Yes, has a few more monsters and weapons,
and one player starts OUTSIDE the locked cells
Deathmatch 2-4 Player : Deathmatch starting points are there, but
the map has not been optimized for DM playing.
Plays better in Co-op mode.
Difficulty Settings : More monsters for tougher difficulty levels.
Has been completed on UV, although it isn't
easy in Single player mode.
New Sounds : Yes! Use nazisnd.wad to get some truly 'original'
nazi exclamations.
New Graphics : There WAS but I had to remove them :-<
New Music : Not this time, sorry.
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : DETH (various versions), DEUTEX (ditto)
VOC2WAV.EXE, plus
Voice Edit 2.0 (it sucks! But it's the best
I have :< )
Known Bugs : None
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels, although I'd appreciated if you told me that you've
done so.
(One of the following)
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites:
ftp.cdrom.com (as soon as I manage to connect...)
the official Doom binaries newsgroup
BBS numbers:
Other:
SPOILER!!!!
-To get out of the cell you have to catch the attention of the
guards somehow. Don't get locked up in a prison cell again!