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PUEBLO2.WAD

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About This File

This is a Doom2 port of Tom Neff's great Doom1 deathmatch level Pueblo. I tried to keep the flavor of the original. All the custom textures used in Pueblo2 were created by Tom for the orginal Pueblo level. The general layout of the level is also Tom's from the original.

The changes I made were to increase the flow during gameplay, and to add some sounds. The changes include: - Adding creaking door sound. - Added music (Nine Inch Nails) - Added new weapon sounds for chaingun and rocket launcher. - Added Arnold's T2 commentary during some events. - Widened all areas so that it wasn't so constrictive except the outside area which I cut down by a third. - Added teleporters so that game flow would increase, and to eliminate players from "Holeing up" in the back room. - Eliminated one hallway and set of doors, again to increase the speed of the game. - Fixed a minor bug which allowed rockets and plasma to be swallowed up by the outside wall in the courtyard area.

The results are that there are no safe cubby holes in this level. It's either hunt or be hunted. This level is intense, especially with 4 players, but not so ridiculous that all you have to do is fire a spread in ordinance in a general direction to get a kill like so many levels are popular for.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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