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The painful castle of horror

   (18 reviews)

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Welcome to the painful castle of horror. This level will be played at best for multiplayer game and single player. Deathmatch is possible, of course, but this level is not concepted for this.

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Guest

Unknown date

  
Easy map. Can be done on Nightmare in less than 30 seconds.

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Guest

Unknown date

  
This is a pretty artistic doom wad. it is really cool looking and the music is ok, but the actual level is pretty crappy...

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Guest

Unknown date

  
This PWAD is horrible. The design is awful, with many unmarked doors and passages that must be found, and totally confusing "puzzles". I had to use IDDT extensively to figure out what the heck I was supposed to do. Not only does the gameplay suck, but the background music is totally unsuited to Doom and irritating.

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Guest

Unknown date

  
This is doesnt really live up to its name. It is horribly painful, but its debateable whether its a castle. Do yourself a favor and shoot the barrels at the start to kill yourself and stop playing the map. Dr. Zin

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Guest

Unknown date

  
It's okay, about average for 95. Watching the demo is mandatory, otherwise you gotta hump every damn wall in the place (even those behind barrels - get it?) I liked that forest full of goodies you could see way down below, and the music fits the castle theme pretty well.

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mallo

Unknown date

  
And the "least fitting music" goes to...

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Guest

Unknown date

  
Okay all I have to say is that its fuckin hard! WHY THE HELL DO YOU GET ASS RAPED AT THE BEGINNING! The painful cstle of horror.... pffft More like thet painful passing of shit......

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Guest

Unknown date

  
Pretty easy until Cyberdemon. After that it was total hell. I tested this level with Zdoom engine, so it migth be best to block Cyberdemon with "block monster" - line.

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Guest

Unknown date

  
Now I am not defending this wad in anyway as the map architechture is not the greatest and it can be very annoying and what not. But saying this the gameplay is kind of interesting, figuring out how to pass each room can be very tedious, but for some reason I found it strangely addictive finding the maps different quirks and barring the classical music in the background did not find this too bad. But this one may be too unconventional for most Doomers 3/5

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Guest

Unknown date

  
Amusing for the name and its quasi-English readme file (the author loves "playing soccer, computer and my wife" and furthermore he thanks his wife and his "best boy-friend"!). The map itself isn't as bad as all that; it needs work on the unmarked doors (and staircase segment) and the Cyberdemon battle doesn't work at all. But it kept me amused for ten minutes or so.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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