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BASE.WAD

   (3 reviews)

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This level is the result of the many long hours I have spent trying to make a wad that I thought was unique and sophisticated.

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Unknown date

  
This is dated September 1995. You fight 116 baddies in a techbase that's a compendium of E1 styles - crate storage areas, a captive laboratory, a helicopter pad, all good old-fashioned fun. It's non-linear, too. There's lots of health and far too much ammo, but I enjoyed it; it feels like a modern retro speedmap. There's one awkward bit with a slime bridge that you have to do in a certain way otherwise you get stuck. You are ordered to leave the Bronx.

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Unknown date

  
It was OK. Not great, but was an honest attempt. Had some glitches. Strangely, I chuckled when I was in the room with Cacodemon and the barrels, and they blew up, but the Cacodemon wasn't hurt.

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Unknown date

  
This level has a few errors, and generally isn't up to par with Id's maps, but it's not too bad.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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