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Park 12 Cobb

   (4 reviews)

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About This File

A level based on the Park 12 Cobb Cinemas in Marrietta (Atlanta), GA. I have added quite a few new textures as well as desinging sectors to make some interesting structures... Don't forget to start the movies:) I designed the level primarily for Death Match play and it really has some interesting features for this mode. It can be played in singel or co-opperative modes, but most players will run right through, not enjoying the best aspects of the level (e.g. sniper points and sneak attacks.

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mallo

  
^ Yeah, easy, like your mom! *sitcom laugh* Anyways, the map is good for its time, although it feels a bit... empty.

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Unknown date

  
Turning on the movie projectors was kinda cool, and even though it was about a 5th grade type of joke the last movie on the billboard made me laugh, but overall its way too easy and empty to be a real challenge.

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Unknown date

  
Wow for concept and big textures. It would be 4 because it confused me a bit at some point but I will be generous and give it 5/5 - Optimus

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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