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Proxyon Sector KGx/57 mini Episode

   (12 reviews)

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About This File

Proxyon Sector KGx/57 was built on the planet Andromeda in the Alpha Cruxus system, known as Summer Row because of the five Earth-type worlds that orbit this G-type sun at comfortable distances. The whole system is possibly the richest non-mineral system in the galaxy.

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Havoc Crow

· Edited by Havoc Crow

  

(MAP03 review only)

 

Finished, ~20 minutes

Yet another map which drops the ball in terms of difficulty. Health is provided in extreme abundance, and even when heftier enemies show up, their attacks are easy to dodge in the huge arenas (even the cyberdemon/spiderdemon fight at the end provides such ample cover that you need almost to be _trying_ to die -- as, uh, has happened to me). I've once read that, with the advent of modern source ports which streamlined mouse aiming, older Doom levels suddenly became very easy; this would explain why so many of these mid-90's maps feel so strangely unchallenging...
The area beyond the yellow key door offers a more interesting fight, what with the corridor filled with lost souls. However, the map quickly loses momentum after that, wasting the player's time with the pointless room of six teleporters, which all turn out to lead to identical closets with medikits. Turns out, that room is just a red herring; the real way to progress is to open a door indistinguishable from a wall. Annoyingly, having to hump the walls to find the hidden door happens several times throughout the map.
Powerups are scattered haphazardly, including a pointless invulnerability sphere, numerous invisibility spheres despite the total lack of hitscanner enemies (this is another 90's thing, it seems; did the people back then _really_ think invisibility spheres helped against projectile-throwing demons?), and a light-amplification visor despite a lack of dark areas where it'd be useful.
The map topology is as basic as it gets: a small starting room with four doors, one initially open and three locked with keys, each door leading to a totally separate area housing the key to the next door over. Each area is distinct visually, although there's a lot of simplistic-looking, overly large rooms. There's fairly little interconnection between individual rooms within each area; mostly you just progress from room to room, and things like windows are rare. The map suffers from "symmetry syndrome", where the mapper goes out of his way to make every room symmetrical, without thinking if it improves the room or not (example: in the red door area, there's a side room housing an irritating slow-moving lift, not worth visiting except to get 100% kills... and this side room of course gets dutifully duplicated on the other side of the area).
There is custom music in the form of a rock midi, not particularly well-made, but not overly grating either.

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NuMetalManiak

  
MAP01: annoying hitscanner ambushes. MAP02: there are a lot of moments in this one where you have to press a wall somewhere just to get around. MAP03: the best map, but why can you easily fall in a non-damaging pit? and why is the water at the end damaging?

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lupinx-Kassman

  
The maps of this wad reappear in the archive in multiple forms, but this is probably their best incarnation. Its not the greatest minisode (map02 is pretty confusing to navigate), but it has a memorable theme and for some reason the thought of country music in space gives me giggles. An old favorite.

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Guest

Unknown date

  
i found myself going "well wear am i apposed to go now?" threw out the course of every level, between the action there was 20 mints of running around the level confused 1/5

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Guest

Unknown date

  
Excellent

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Guest

Unknown date

  
I will vote for 3 because this started well but screwed it from level 2. Seems that maybe it's unfinished or not debugged especially in level 3. In level 2, you've got to go through many secrets for the yellow key you need and for the normal progression. There is also a bug, red wall somewhere that if you press it the level ends. Then in 2,3 unaligned, pit you can not get out, water that burns, etc. - Optimus

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Guest

Unknown date

  
Good times, bad times, you know I seen my share... 3/5

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