Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Potters Field #1

   (0 reviews)

Guest

About This File

A small, tight, well-designed, aesthetically-pleasing, furious-paced DeathMatch level for DoomII. This level was NOT just slapped together. A lot of time, thought, and testing has gone into it, so I hope you enjoy it.

I originally intended to support Solo, Co-Op, and DM with this level, but the replies from my beta-testers were always, "why support Solo and Co-Op? This level rocks as-is!" So, DM it is...

Both Original(-deathmatch) and revised (-altdeath) rules are supported, although it's much more fun under Original rules.

Difficulty settings allow for different combinations of weapons as follows:

"I'm Too Young To Die" & "Hey, Not Too Rough" --------------------------------------------- 2 Chainsaws 4 Shotguns 3 Chainguns 1 Super Shotgun 1 Rocket Launcher 1 Berserk Pack

"Hurt Me Plenty" ---------------- 5 Shotguns 2 Chainguns 2 Super Shotguns 2 Rocket Launchers 1 Plasma Rifle

"Ultra-Violence" & "Nightmare" ------------------------------ 1 Shotgun 4 Chainguns 2 Super Shotguns 2 Rocket Launchers 2 Plasma Rifles 1 BFG 9000

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...