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Full Death Frames: All-Player Graphics

   (11 reviews)

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About This File

This wad changes the marine death graphics from the annoying instant spin death to a more physically possible flop. As a refresher, in Doom or Doom 2 (or anything Doom-engined, those lazy iD people) when you kill something, it will face you when it dies. While this is fine (sort of) for single-player mode, it gets weird in multiplayer...try starting up a network or serial game, then have both characters sit 90 degrees away from an imp, then shoot it. The imp is (impossibly) facing both people at once. Well, the same principle applies to EVERY monster in Doom (or Doom2, or Heretic, or Hexen, man are they lazy...16 more sprites!)

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Doomkid

  
Well done, especially for something so ancient.

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Guest

  
Just Perfect.

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Unknown date

  
I like this 5/5 It's been in my directory for ages and always will.

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Unknown date

  
Verry good work! Another cool part about it is that it's even doom version whatever version that they got the rotation down compatable! The rotation might not be on par, but correct, seamless rotation is very hard to do. It gets 5/5!

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Unknown date

  
0/5

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Unknown date

  
This man has solved the biggest and possibly only form of half-assery id software has ever committed. In 1995. Nobody has even touched on the prospect of trying this since, except halfway by LWM in Bitter (only the dead body frame had rotations) making all these people who say "That sprite's not 2008 quality" hypocrites because in 1995, there was a standard set that nobody else, not even those most critical of people, have ever met since.

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Unknown date

  
I can't believe nobody has done this before or since. I wouldn't expect something like this from 1995 and looks more like the doom style than Eriance's or Vader's POS graphics.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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