About This File
My first HeXen level. This level's concept will probably be incorperated into one of the levels in my other current DOOM ][ project (as yet unnamed). This is the first time I've designed a level with both Single Player and Co-op / Deathmatch in mind, and I think that it will be pretty good for all types of play. There are alot of bad guys tho' so it would be a good idea to use -nomonsters on Deathmatch. I haven't polished it as much as I'd like to. If I get some feedback (hint), then I'll probably align those textures and fix the glitter bridge. I might also add difficulty settings if asked nicely. I might re-release this wad with a nice demo in it as well *:)
Note to Deathmatch players: I have not played this version of the level on Deathmatch. On the one that I did play with, the teleports did not always work, I'm not sure if I've fixed this or not. Also, on Deathmatch, there is a Porkalator in each corner of the level, and a Chaos Device in the middle. This will UN-porkalate you as well as moving you to one of the start points. If you Pork your "firend" it's a good idea to get the Chaos Device before he does.
Note to Deathmatch players: I have not played this version of the level on Deathmatch. On the one that I did play with, the teleports did not always work, I'm not sure if I've fixed this or not. Also, on Deathmatch, there is a Porkalator in each corner of the level, and a Chaos Device in the middle. This will UN-porkalate you as well as moving you to one of the start points. If you Pork your "firend" it's a good idea to get the Chaos Device before he does.