Text File
==============================================================================
Title: SWIRL
Files: SWIRL.WAD SWIRL.TXT SWIRL.LMP
Version: Version 1.0 - MAR 02, 1996
Author: Michael "migru" Grube
Email contact: migru@vg3.chemie.uni-konstanz.de
Binary Files via E-Mail: MIME coding please
Other files: X-DOVE for Single Player
XD700 for Deathmatch
=============================================================================
Description: Fighting area in the middle with crossing channels,
surrounding rooms containing startpositions, 4-fold-
symmetric layout, perfectly aligned textures.
Specials: Big arrows on the floor showing the position of your
opponent if he's hiding in the upper rooms. Problem:
if somebody in such a room is shot from the outside,
the arrow will not be deleted. :( On the other side
the shootist knows that his opponent in this room
is no longer active.
At the start you have to choose one weapon out of the
following:
- Shotgun + Megasphere + Beserksphere (200H/200A)
- Double-Shotgun + Bluesphere + Green Armor (200H/100A)
- Rocketlauncher + Bluesphere (200H/---A)
- Plasmagun + Nothing (100H/---A)
Later you find the Chaingun and the Bfg. The Bfg is
easy reachable via Teleport but it's usability is near
zero because the opponents can quickly hide in the
channel system.
Game: DOOM2 ver 1.9
Map: 01
Single: Eh, yes, to discover the layout
Coop: No
Deathmatch: YES, use DEATHMATCH 2 (-altdeath)
Skill settings: No
New stuff: No
Editor used: DETH383
Node-Builder used: IDBSP11
Additional credits: Andy Badorek for play-testing
The authors of DETH and IDBSP
id Software for the game
Demo: DOOM2 -file swirl.wad -playdemo swirl
Green: Andy Badorek, mouse control :)
Indigo: Me, keyboard control :(
If anybody has 3- or 4-player demos of this level
send it to me please!
Permissions: You may use SWIRL as a base to build
additional PWADs if you give credit where credit
is due. Of course, you must distribute SWIRL.
Where to get SWIRL: ftp.cdrom.com and mirrors
Known problems: Rockets and Plasma/Bfg shots disappear without explosion
when hitting the wall below the windows. I don't know a
solution for that except removing the windows. But that
is senseless. If somebody knows how to solve this, send
me an email. �