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HALF A CHANCE (hafchans.wad) This WAD may be run directly with either Doom or Doom II.

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About This File

I hate unfair death match levels. You know them- one player gets a heavy advantage early in the match, blows away the opposition and remains invincible for the rest of the match. Boring... even when it's you.

HALF A CHANCE provides limited ammo, medicals and only offers the standard armour. Weapons are available but you'll expose yourself to fire and/or have to take damage to get them. The only powerup is the shadow sphere. Any advantages a player gains are temporary and there will be a price to pay. This is a small level. It offers plenty of cover and invisible sniping locations but you won't waste a lot of time finding your opponent(s).

If you like monsters, a few imps will keep you alert. If you prefer humans only, use the -nomonsters parameter when loading Doom.

Skill levels are not implemented. Instead, they are used to vary the weapons. In Doom, levels 1 and 2 provide the shotgun and machine gun. Level 3 trades the rocket launcher for the machine gun. Levels 4 and 5 offer the shotgun and plasma rifle.

Doom II gives level 1 and 2 players both shotguns. Level 3 drops the super shotgun but brings in the machine gun. Levels 4 and 5 arm you with shotgun and rocket launcher.

In multiplayer mode the exit is cooperative; the single player exit is blocked off. One player will have to throw a switch to make a distant actual exit switch available for a second player.

It is intended that deathmatch play use -altdeath version 2 rules. A batch file is included to respawn monsters and items for single player practice.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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