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Doom and Alien icons, and a Windows PIF file for running Doom 1.2

   (1 review)

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About This File

Provided in this ZIP archive is the PIF file I use for running Doom under Windows. I have found that, for my system, running unders Windows cures the PS/2 mouse freaking experienced with this version. No promises for anyone else, but you may want to give it a go :)

Having a little spare time I recently created some icons for fronting either normal Doom or the Aliens variant. They are compiled into a DLL for convenience. The normal Doom icon is a 16 colour version of the game title page. For this reason you may have to squint a little to recognise it :) There are several Alien icons, variations on 2 or three themes.

These icons have been compiled into a DLL using Borland 4.0 and Resource Workshop.

If pressed I will add to this archive if people send me icons they create for any WADS. You can create a program item with arguments for loading your wads (refer to your Windows manual), thus using Windows as a cheap(!) wad manager :)

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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