Text File
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Title : Games
Filename : GAMES.WAD
Author : Ante Smolcic - Smola
Email Address : asmolcic@foi.hr
Misc. Author Info : I like death-metal and I play with keyboard only.
Description : Games is a collection of 3 WADS. It is called
Games because you have some rules and limitations
while playing the levels. The rules are there to
force the player to do some things (to run, to
take care at what he shoots and when, to save ammo
etc.). Basically, I tried to keep things dinamic.
All three levels are wide ones and there is no
hard enemies - just two Cybers in the first level.
Anyway, see the description of each level at the
end of this file.
Additional Credits to : Christian E. for bringing up old memories
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* Play Information *
Game : DOOM II
Level # : 01-03
Single Player : Yes
Cooperative 2-4 Player : No (just the second level is playable in co-op
but there is not Player starts, so modify the WAD
if you like)
Deathmatch 2-4 Player : No (these are not much of a DM levels)
Difficulty Settings : Not implemented
New Sounds : No
New Graphics : Yes
New Music : No
Demos Replaced : None
* Construction *
Base : New levels from scratch
Editor(s) used : DCK 3.62 (shareware) and DEU2 (1.0)
Known Bugs : None. I fixed few visplanes, so who knows.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels, but give me some credit.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites:
ftp.cdrom.com
* Description of each level and rules *
MAP01 - 32 FOR 32
Ok, you've got 32 rockets, 30 demons and 2 Cyberdemons. The two Cybers you
cannot kill directly but by pressing the switch wall (it has not an usual
switch texture) are set high in somekind of a window so they can't move.
The switch wall is behind the demons and they are in a passage from wich
they can't get out. You should aim very careful so you don't waste your
rockets. Maybe, you could get into the passage and be safe from the
Cyber-rockets, but you could get killed if you accidentaly hit the wall.
MAP02 - Granicar ( <- it's an old Croatian game)
You find yourself in the middle of a (sport) field. If you (or someone
else) hit one of the 4 special walls that are in fact designed to be hit,
a far door will open letting all various monsters go free. You should
close that door with a special switch or they will COME very soon and in
very BIG number.
There is also somekind of abyss but you cannot fall into it. You may hide
yourself in the exit tunnel in the middle of the field, but if you cross
the shaddow line or the tunnel line too many times (10 times), a platform
will raise the abyss bringing eight furious Revenants to you. So, don't go
there unless you have to. Look at the white indicator just where the abyss
is. When it comes to the ceilling you don't have much left.
Hints:
- In the beggining, just try to stay alive and kill those Mancubuses and
Sergeants (AS SOON AS POSSIBLE). Then close the doors and wait for the
first Revenant!
- Watch out for the bullet-armed monsters, because they can open those
doors too.
- Don't have too many Imps running around!
- Watch at the demo included where you can see how do I start the level.
- Of, course, save often.
MAP03 - Binary tree
There are eight doors to be opened by pressing the right combination of
switches (it's not so complicated). When you enter the door a platform
will rise in the corridor nearby. YOU MUST ENTER THE DOORS IN A SEQUENCE
or the wrong combination of platforms will raise. The SEQUENCE is defined
by the numbers on the switches. If you did well the platforms will combine
in stairs so you can reach the final switch.
The problem is that you should press the switches depending on what number
they have. Of course, if you have a lot of ammo you don't need to enter
the doors untill the end.
* I hope you'll find all this enjoying. Please, e-mail any comments or
info about similar WADS.