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SNIPE99.ZIP (snipe99.wad, snip99e.txt, snipe99.lmp)

   (4 reviews)

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About This File

This level was originally a small deathmatch concept, but needed some additions to improve playability. This level is moderate in size and has been designed for 2 Player Deathmatch. It also plays well as a one player episode. There are a few hidden doors, but they should be easy to spot. Two teleporters. A hidden exit, but it is revealed fairly easily. Monsters are copious in UV, and there is a spiderdemon. Not too tough to get though, because of the location. View the .lmp to see basically the entire level in UV. (Apologize for my performance as I only had the keyboard at the time) (doom -playdemo sniper99 -file sniper99.wad) Comments, criticisms very welcome.

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A smallish base, totally random in look and feel, with mostly lightweight opposition thrown in. While it's certainly not bad, its randomness, slightly awkward progression, and crudeness, prevent it from becoming memorable. You're well supplied with ammo and health throughout so challenge is low. Two easy to find secrets. A gratuitous mastermind fight had me scratching my head. As a side note, I doubt this is fun to DM in. Skip this and enjoy Eric's later maps instead (e.g. his dm2gm series). --2/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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