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Forsaken (Forsaken.wad from Forsaken.zip)

   (9 reviews)

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About This File

Let's put it this way If you can survive this level in Ultra-Violence mode, you are a better Doomer than I am, and I consider myself to be pretty good. Definitely not for the light hearted.

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Argenteo

  

Lots o' monsters and a bit to brown. Good gameplay and not square for a 95' map.

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Unknown date

  
well...nuthing killed me but i killed myself 6 TIMES with the rockit launsher! but oh ya awsom grafix great chalinging gameplay if you dont play this you dont no what your missing!

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Unknown date

  
I liked it - COOL

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Unknown date

  
Good oldschool stuff here! Gameplay is the strongest part with some nice ideas. The architecture falls into the '94-'95 almost meaningless type and feels sort of empty but I'm sure not every one of us is going to dislike it. At least it's not just detailed square rooms. I was whining for a Berserk pack though. Maybe SOD did no good for me about this matter. 4/5

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Unknown date

  
Although the readme is dated 1997, the level itself is from mid-1995. It divides into about five or six sections, most of which are pretty rough; it's basically one long corridor split into bits, coming off a central hub room. It starts off poorly but improves as the monster count increases, although it's only entertaining if you run straight through it without pausing to pick the monsters off (which is true of many levels, and this one doesn't stand out).

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Unknown date

  
Fun map with lots of monsters. I also ended killing myself with RL when going after red key guardian (might be easier in a port that allows precise vertical aiming).

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Unknown date

  
I had my fun while playing this! Good old wad. 5/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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