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The Lost WAD #6 (12\97)

   (4 reviews)

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About This File

The Original Lost WAD floppy disc was dusty. It had inches of dust on it. So, I decided to re-vamp the original, and make it up to date. Well, nevertheless, this is NOT The Lost WAD #1! This level's is based on the first. This is about three times bigger with better traps. I'd ask anyone who plays this to download the original and check out the two side by side.

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This is from ten years ago, although it's presumably slightly older. Starts poorly, and I dock a point for using the Aliens door sound, and another point for the silenced pistol sound, and the other sounds. We don't need to hear the zombiemen scream OOAAH! when they die, over and over again. I'm in a bad mood now. To be fair the level isn't awful, it's just very square, mazey, and forgettable. I stumbled on the exit by accident and felt no desire to backtrack.

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This short map is very avarage, both in gameplay and layout. It's not ugly but not beautiful either, just the common mixture of bricks, wood and some metal. Gameplay is ok, but not hard. Well, avarage, you know... (Oh, and you should take the yellow door before you enter the teleporter, because there's no way back to it.) 2/5 -Milian

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Pretty good.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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