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The House of DOOM 2

   (5 reviews)

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About This File

This is the DOOM2 version of the House of Doom. There are many changes to this version from the Doom 1.9 version released. I have added more sounds, more graphics, skill levels, and new additions to the map. It now also has a title screen. It's just better.

This WAD is based around a haunted apartment I used to live at. The upstairs is a very close simulation of the actual layout of the house.

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Unknown date

  
This is dated February 1998. I can't say that I've played the original House of Doom; this is kind of "my house" level, better than most. It suffers from the old problems - lots of tiny cramped rooms, and it's not helped by a cartoony sound replacement. Then again, the lighting and textures are atmospheric, and it has a clever surprise maze, although it's a bugger to navigate. The action's decent, and tight on the ammo.

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Unknown date

  
Pretty cool, but you can exit in under 3 seconds.

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Unknown date

  
Wow! I rather like this. Best maze trap ever!!! 5/5 - Optimus

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Unknown date

  
Heh, not bad.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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