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Title : BCDEATH4.WAD
Authors : Brian and Craig Sparks
Email Address : csparks@kuhub.cc.ukans.edu
Background : This series, BCDEATH1 thru BCDEATH6,
was made with Deathmatch in mind (Secret Passages, Open spaces,
good weapon selection, and tons of ammo to continuously kill
your buddies with) They are all very well done and debugged.
We have collectively made over 25 levels to date. This series
represents some of the best we have made. A lot of care and
work went into the look and theme of the levels in this series
You will not be disappointed.
We have played these levels many times in four player Deathmatch
and they are a lot of fun and although these levels were
designed with Deathmatch in mind they are all still designed
for single player mode.
Description.............: A large and tough level. A huge
outside court yard with plenty of down looking windows from a
cross shaped building in its center. A long secret passage that
will get you the BFG to completely melt you pals with. (It is
a tough find though, so once you figure out where its at get
three friends together to play!) It will frustrate them because
they can see it from a window in an easily accessible part of
the level. As they pear out the window and you completely
melt them they will wonder how you got out there. There are
some treasure containing cubicals in the outside courtyard that
can be lowered by anyone brave enough to get to the switches.
Good luck. They are all challenging in that Hurt Me Plenty is
challenging enough and Ultra Violence is what it should be,
very hard.
We welcome any feedback you might have.
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* Play Information *
Episode and Level # : E2M4
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes!!!
Difficulty Settings : only 3 and 4.
New demos : No
New Sounds : No
New Graphics : No
* Construction *
Base : New level from scratch
Build Time : We lost track.
Editor used : DEU 5.2
* Copyright / Permissions *
You may do as you please. Just give us credit if you modify it.
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