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Den of the Apollyon v0.51

   (3 reviews)

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About This File

Apollyon.zip is but two levels so far. The original was for Doom and was done in 1996 so the code is kinda all of over the place now. Doom2 offers a few enhancements so I decided what was never originally made public should at last appear, only this time as a Doom2 episode.

Each level is both single and multi player oriented and in the next version will have skill levels. Only the title graphic has been changed so far but I'd like to play around with a few doors and such like cos I think it could improve playability. I'd also like new music for the entire episode and some cool multiplayer demos soon.

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This is Map01 and Map02. Map01 gets off to a good, hectic start, but inexplicably has far too much health, and seems to fall apart as it goes along, with large empty spaces and intermittent action. Map02 is more solid but impossible to finish without IDCLIP, because the linedefs of a pair of doors are the wrong way around. A curious mixture of decent gameplay and unsatisfying execution.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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