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Lost in Paris ][

   (7 reviews)

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About This File

You are sent to Paris. Mission: find the way out! Your first two missions will allow you to gain ammos and weapons. The third mission will be way tougher though, try not to get lost!!! :) Includes new sounds, a few textures, new music tracks (made to play best with a GUS or an AWE32).

The first two levels are not that large, but take your time, and make sure you get as many weapons as possible. These are great for DeathMatch too. I hope you'll enjoy them!

WARNING: level 3 is Biiiiiiiiiiiiig!

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Guest

Unknown date

  
So bad it's unforgettable. - Dgemie

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Guest

Unknown date

  
Quirky but not bad at all.

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Guest

Unknown date

  
Overall too poor, even for a '94 wad. Maps layout is simple, texture use spare and ugly, ambiance absent. Sounds are childish, gameplay is WOT. 1 + 1 for the effort because made when DB2 and alike didn't exist yet = small 2/5, but not worth a play.

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Guest

Unknown date

  
Poor. Marred by an awful sound replacement (the lost souls aren't bad, but it's a cacophony otherwise), and terrible taste in music. E3M1 has lots of lost souls and shotgun men, but very little health; you can just run to the exit. The same with M2, which is flatter. M3 is larger and more complex, but awful, like "The Sky May Be", a garish mass of square rooms where you fight hitscan enemies either in bright sunshine, or pitch blackness (just like real-life Paris).

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Eye del Cul

Unknown date

  
I like it, it's pretty good for 1994 maps. A bit repetitive, yes, mainly the first map. Some strange ideas, too. The sound replacements are awful but also optional. -- 3/5

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Guest

Unknown date

  
strange sound & simple map structure...Our korean called this 'Chobo'

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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