Senor500 Posted March 28, 2020 2 minutes ago, Zylinderkatze said: Just to show that I've actually done stuff, here's a screenshot of my editor view. Only thing left is testing the difficulties. But it's 3:40am here so I'll finish it up in the morning xD Goodnight! Ooh, Cacos are looking threatening! 0 Quote Share this post Link to post
Tarnsman Posted March 28, 2020 Speedmap. Map Name: Alfonzo Allows Himself To Be Mugged Because He's Such A Nice Guy https://www.dropbox.com/s/vgk64cthtuioygi/TARNS-ISO.wad?dl=1 11 Quote Share this post Link to post
AD_79 Posted March 28, 2020 All I've got left to do is thing placement. Should be able to get it ready before the deadline. Spoiler 8 Quote Share this post Link to post
A2Rob Posted March 28, 2020 (edited) Map Name: The Close Encounter Build Time: About 2 - 3 hours Midi: "Baked Goods" by Lee Jackson Difficulties implemented. This map probably isn't very laid back. Edited March 30, 2020 by A2Rob 8 Quote Share this post Link to post
Shadow Hog Posted March 28, 2020 (edited) Well I ended up failing the "speedmap" part of the equation, but nevertheless, I've made a map. Map Name: The Underground Tower MIDI: "Floghorn" by Lee Jackson Build Time: 3... days... <_< I understand if that's disqualifying (I might be disappointed, but I'll understand), but I liked the opportunity to do a no-co-op map so much I got perhaps a bit carried away. EDIT: Screens (click to enlarge): Also made a very minor edit - changed the lighting of one sector, when I discovered that -cl9 fixed a bug I was having in PrBoom+ where changing the ceiling brightness affected Things in that ceiling's sector. That was an MBF "feature", but -cl9 targets Boom compatibility (so, pre-MBF), and Boom works as I expected it should - it only changes the ceiling, not anything else. URL is the same as it was before. I don't think I'll be making further changes unless something critical comes up. Edited March 28, 2020 by Shadow Hog 7 Quote Share this post Link to post
Phobus Posted March 28, 2020 Aaargh, the pressure of not doing something for this is killing me, even with other stuff to do on a tight deadline. I'd kind of hoped the deadline was lunchtime (because my reading comprehension is poor, apparently) and therefore I'd be able to miss it... I may be back. 1 Quote Share this post Link to post
Fletcher` Posted March 28, 2020 (edited) Map Name: Wine Flu Music : Ultimate Doom E2m5 Build Time: maybe 8 hours spread over a few days. Play Time: Not sure. 5-10 min or so. Difficulty Settings: none https://cdn.discordapp.com/attachments/691990161117937675/693357454192279622/rf_wineflu.wad truth be told, dunno if it plays in prboom yet. not tested. Edited March 28, 2020 by rf` 3 Quote Share this post Link to post
Phobus Posted March 28, 2020 I'm back. Map Name: The Washing Well Music: Britney Spears - Toxic (MIDI cover) Build Time: 3-4 hours Play Time: 2-3 minutes Difficulty Settings: Yes (mostly how much armour you get at the beginning, but also a couple of other touches) Download Link 3 Quote Share this post Link to post
Zylinderkatze Posted March 28, 2020 (edited) Okay. Here's mine. "Should've stayed home" Sorry 1: I forgot to load "isopal.wad" before taking the screenshots. Sorry 2: This has taken almost too long. "Invested time" wise as well as "Deadline" wise. Apologies. This is just the level, "MAP01" (for now, since I don't know where it might end up, if anywhere at all xD) No MIDI replacements, no new graphics (aside from what's in "d1gfx-d2.wad"). For more details look at the text file in the ZIP: Zylinderkatze.zip (UPDATED!) Have fun! :) ~Marcel Edited October 10, 2020 by Zylinderkatze Replaced the images 5 Quote Share this post Link to post
Jimmy Posted March 28, 2020 (edited) @DynamiteKaitorn does your map have a name? @Shadow Hog If you're sure you spent upwards of 12 hours specifically on this map, then I might have to discount it, but if over those 3 days you reckon it actually amounted to less than 12 total hours of work, then you should be fine. Imposing the build time limit was meant to encourage people to actually time their efforts, really. But I'll try and be clearer about it next time! @Scorpius Given that we're dealing with quite the overflow at the moment, and given how much of your work appears to be unoriginal, I will say sorry, you missed your chance. Plagiarism is serious business. Use the time between now and your next project to learn from your mistakes and to craft your own ideas. All the best. Shit I meant to make this post an hour ago... 11 HOURS TO GO! Start your maps NOW if you don't want [more of] a time handicap! Edited March 28, 2020 by Jimmy 8 Quote Share this post Link to post
DynamiteKaitorn Posted March 28, 2020 (edited) I can't think of a good name for my map Q_Q EDIT: I decided on a name. "Get down with the sickness!" Edited March 28, 2020 by DynamiteKaitorn decided to name my map 0 Quote Share this post Link to post
Scorpius Posted March 28, 2020 27 minutes ago, Jimmy said: @Scorpius Given that we're dealing with quite the overflow at the moment, and given how much of your work appears to be unoriginal, I will say sorry, you missed your chance. Plagiarism is serious business. Use the time between now and your next project to learn from your mistakes and to craft your own ideas. All the best. I'm totally cool with that, I fully understand. Plagiarism is VERY serious business and nobody should do it. I've already learnt my lesson and moving on with better thoughts on my future here. My mistake for signing up to a Boom project with no Boom experience either. Best of luck with this project! It's looking very good already. :D 6 Quote Share this post Link to post
Zylinderkatze Posted March 28, 2020 @Jimmy I noticed that my level (which I posted an hour ago) has an unreachable secret area (because a room that I'm using for a height target inherited the "secret" tag from the room next to it. Can I still update my "Zylinderkatze.wad"? I would just replace the ZIP file in my original post if that's ok? 0 Quote Share this post Link to post
TheOrganGrinder Posted March 28, 2020 (edited) Map Name: Back Shift at the Sludge Works Music: Suspense (Doom E1M5) Difficulty settings are implemented but I'm open to thoughts on how they might be revised; around the midpoint of the map it's very possible for the player to end up with an abundance of shotgun shells, but given the brevity of the level I'm not sure how I might go about pacing ammunition supply and usage more deliberately. EDIT: corrected version of the WAD below (fixing a texture alignment issue) https://www.dropbox.com/s/88tb13lg98evz5z/tog_bssw.wad?dl=0 Edited March 28, 2020 by TheOrganGrinder Updated WAD file with corrected version 2 Quote Share this post Link to post
Zylinderkatze Posted March 28, 2020 12 minutes ago, Zylinderkatze said: @Jimmy I noticed that my level (which I posted an hour ago) has an unreachable secret area (because a room that I'm using for a height target inherited the "secret" tag from the room next to it. Can I still update my "Zylinderkatze.wad"? I would just replace the ZIP file in my original post if that's ok? I just replaced my attached file in the original post (and added that info as an edit message). Sorry for the inconvenience this might've caused. 1 Quote Share this post Link to post
Baratus Posted March 28, 2020 Just realized my map has a Berserk powerup not placed on water! And there isn't any sector lighting variation. I have addressed these issues and applied some polish. Here's the link to the new version! ba-phlegm2.zip 1 Quote Share this post Link to post
Gothic Posted March 28, 2020 (edited) If I'm allowed, I went and added extra detail on my maps, and adressed the problem with the water puddles. Also I removed the secret area on Martian Law, so I hope you don't mind getting 0% secrets. ISOgothic1 28-03.zip ISOgothic2 28-03.zip Edited March 28, 2020 by Gothic 2 Quote Share this post Link to post
Scotty Posted March 28, 2020 Stir Crazy Music: "Prototype" by Jimmy and Stewboy Build Time: 2.5 hours 13 Quote Share this post Link to post
Rince-wind Posted March 28, 2020 3 hours ago, DynamiteKaitorn said: I can't think of a good name for my map Q_Q "I'm sure it's nothing serious..." "Nurgle's embrace" "An apple a day keeps the plague doctor away" "Lo Wang orders bat soup" "Phlegm fatale" 2 Quote Share this post Link to post
Hawns Braks Posted March 28, 2020 phobossnotstorage.zip Hello Doomworld, been mapping for half a year now and wanted to get in on this! Wish there was more time to flesh out some ideas and texture work but time is time... here's the result, enjoy! 9 Quote Share this post Link to post
no_mic Posted March 28, 2020 This is the final version: underground sickness.zip I did some balancing and polished the aesthetics. Map Name: Underground Sickness Music: I made the song but i didn't gave it have a title. Underground Sickness too, I guess. Difficulty settings are implemented. 4 Quote Share this post Link to post
plums Posted March 28, 2020 Bleh, not going to finish. First time trying to make a real map with Slade (can't get DB and family to work on Linux) and I suck at mapping anyhow! Going to wait for a compilation to play these, some look quite good for speed-ish maps though. 2 Quote Share this post Link to post
wydoomer Posted March 28, 2020 Map: Remediation Music: MegaRace - Fractilian Space, midi composition by Jay Reichard 4 Quote Share this post Link to post
amok Posted March 28, 2020 Name: Everything's gone green Music: Volcano Valley Zone: Act 2 from Sonic 3D Blast and sequenced by Monster Iestyn Spoiler isolation-amok.rar 2 Quote Share this post Link to post
Cacowad Posted March 28, 2020 (edited) Name: Tidal wave No difficulty settings and no new music, just put in what'ever fit your tastes. isolation_speedmap_cacowad .zip Edited March 28, 2020 by Cacowad forgot the cacoes 8 Quote Share this post Link to post
AconyX Posted March 28, 2020 (edited) Map name: Metallish Isolation Build Time: 12 hours Music: Didn't have time to choose. Isolation-AconyX.zip Edited March 28, 2020 by AconyX 12 Quote Share this post Link to post
MaishyN Posted March 28, 2020 (edited) Hey everyone! This is my submission: Name: Subterranean Facility Lockdown Music: Transducer by James Paddock Build time: about 6 or 7 hours No difficulty settings Wad file contains only map and music, resources are to be loaded separately. Spoiler subterranean_facility_lockdown.rar Edited March 28, 2020 by MaishyN 4 Quote Share this post Link to post
Michael Jensen Posted March 28, 2020 (edited) Hello, I'm completely new to this so if I got something wrong, I apologize. This is not my first map, but it's the first one I released. Name: Subterranean Processing Facility Music: DOOM, by Bobby Prince Build Time: 12 hours Subterranean Processing Facility (MAP05)(by Sankhatayan).zip Edited March 28, 2020 by Sankhatayan I forgot something 9 Quote Share this post Link to post
RonnieJamesDiner Posted March 28, 2020 Name: Bad Day for the Subway Build Time: 9-10 hours Difficulty Settings: Yes MIDI: Designing The Grave by @AD_79 Download (dropbox) A silly little map that includes some ridiculous, doom cute Subway cars. Had fun making it though! 7 Quote Share this post Link to post
Dragonfly Posted March 28, 2020 (edited) https://www.dropbox.com/s/mhx646abkmyetg3/Depurify.wad?dl=1 Credits inside the wad! This map follows the whole coronavirus theme - that which was once safe becomes infected and dangerous. Edited March 29, 2020 by Dragonfly 13 Quote Share this post Link to post
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