KaZudra Posted May 19, 2020 (edited) Still kinda hate TNT's stupid Seven texture BS. Edited May 19, 2020 by KaZudra 6 Quote Share this post Link to post
elend Posted May 19, 2020 I am using Doom 3 textures in my current map and somehow I was not happy with the cables, also I needed them bigger. Thus I made myself some new ones. They are based on the Doom 3 cables found in the Doom 3 texture pack by HIDfan, although they are completely remade from scratch. Some are pretty huge, because I have problems with scale and my map is huge. ;( 17 Quote Share this post Link to post
Gifty Posted May 19, 2020 (edited) 12 hours ago, KaZudra said: Still kinda hate TNT's stupid Seven texture BS. Those look awesome! Maybe it's time to get the old Smooth Texture pack back together again... @elend how did you make those cables? I was planning on making some similar assets for my own map, would love to get some tips. Edited May 19, 2020 by Gifty 0 Quote Share this post Link to post
Jaska Posted May 19, 2020 3 hours ago, elend said: I am using Doom 3 textures in my current map and somehow I was not happy with the cables, also I needed them bigger. Thus I made myself some new ones. They are based on the Doom 3 cables found in the Doom 3 texture pack by HIDfan, although they are completely remade from scratch. Some are pretty huge, because I have problems with scale and my map is huge. ;( They look great! 0 Quote Share this post Link to post
elend Posted May 19, 2020 (edited) Oh thanks. Well, I am using a vector based program for these, because I am quite used to that. Just place some bezier curves, add some very simple highlights and shading and that's basically about it. At Doom's resolution everything merges together into a mess of pixels anyway. Thus I mostly have to pixel edit them a bit as well, especially the edges. My source file: Spoiler Edited May 20, 2020 by elend 2 Quote Share this post Link to post
KaZudra Posted May 20, 2020 13 hours ago, Gifty said: Those look awesome! Maybe it's time to get the old Smooth Texture pack back together again... Not yet. Give me a little more time. 1 Quote Share this post Link to post
Gifty Posted May 20, 2020 (edited) 34 minutes ago, KaZudra said: Not yet. Give me a little more time. I don't want to imply that you'd do all of them, naturally. I've been having a lot of smooth texture ideas myself recently. EDIT: god damn, I had a really cool "gargoyle spitting blood" texture with a mad number of frames, but the export function in this program always seems to come out different from what I create. Edited May 20, 2020 by Gifty 2 Quote Share this post Link to post
NiGHTMARE Posted May 20, 2020 It would be cool to include some textures that aren't normally animated, e.g. some of the computer textures. 2 Quote Share this post Link to post
Doom_Dude Posted May 20, 2020 On 5/18/2020 at 2:18 PM, NiGHTMARE said: I'm still using the almost 20 years old Paintshop Pro 7. I'm using Paintshop Pro 8, Gimp (rarely), Arcsoft PhotoMax Pro 1.0 (mainly) that's about 22 years old and also Wally (sometimes). Here is an edit I made to brick5 for one of my main projects. I wanted a less repetitive version so I made it 256 wide and then I did a slight color variation. Then a red one appeared. 7 Quote Share this post Link to post
Lone2401 Posted May 21, 2020 Alternate Plat/Lift texture for urban settings. Hell needs more variety with switches. 30 Quote Share this post Link to post
RonLivingston Posted May 21, 2020 (edited) @Anonymous777 This is creepy looking! by the way i used that eye ball wall texture for my upcoming heretic RPG which I'm still working on Edited May 21, 2020 by RonLivingston 0 Quote Share this post Link to post
ViolentBeetle Posted May 22, 2020 (edited) By combining two textures shared in this post: https://www.doomworld.com/forum/post/2132746 I made the most sickening sky in existence. I don't really think it works as a sky, but might work as an abstract end of the level background, perhaps? Edited May 22, 2020 by ViolentBeetle 5 Quote Share this post Link to post
NaturalTvventy Posted May 25, 2020 (edited) BRKBLODs SP_BLODs SP_NUKEs Edited May 27, 2020 by NaturalTvventy 19 Quote Share this post Link to post
elend Posted May 28, 2020 Needed some ethernet cables for my server room in my map. Made a bunch more, maybe some of you have a use for them as well. I am not really sure if the corner piece can be used like that in Vanilla / Boom, you might have to rotate it. There's a piece for continuous cables, the rest have these metal clamps around them and then there are some additional pieces with zipties around some cables for variety's sake. Grey: Red: Blue: Yellow: Mix: 18 Quote Share this post Link to post
whatup876 Posted May 28, 2020 On 5/27/2020 at 2:41 PM, GJC said: Felt like changing this: To this: Edited id texture. Could be like a variant. Maybe fit some time travelling/alt timeline travel sort of wad. 0 Quote Share this post Link to post
ViolentBeetle Posted May 28, 2020 4 hours ago, whatup876 said: Maybe fit some time travelling/alt timeline travel sort of wad. TNT Wormhole megawad when? 3 Quote Share this post Link to post
Gifty Posted May 30, 2020 (edited) Testing Gimp's "auto-tile" feature on this texture I drew today. There's a little smudginess, but overall it's not bad! (Are there any Krita users here? My friend tipped me off to it, I'm going to see how well it performs for pixel art. I like Gimp but the old boy's awful slow) Edited May 30, 2020 by Gifty 9 Quote Share this post Link to post
elend Posted May 30, 2020 It has an "auto tile" feature? That's nice. Looks good to me apart from that one line between the bricks, which is mightily blurry. But that's easy to fix. Do you work from high-res textures and scale them down afterwards? If so, you also might want to try this online tool maybe. Depending on texture it can yield good results. 1 Quote Share this post Link to post
Gez Posted May 30, 2020 At a Doomish resolution of 128x128, it gives this: I slightly brightened a bit some of the mortar lines so they wouldn't end up distractingly darker than the others. 3 Quote Share this post Link to post
ETTiNGRiNDER Posted May 30, 2020 4 hours ago, Gifty said: (Are there any Krita users here? My friend tipped me off to it, I'm going to see how well it performs for pixel art. I like Gimp but the old boy's awful slow) Krita is geared more towards simulating the textures of physical media than individual pixel-pushing in my experience. It's probably not very good for true pixel art but for Doom-style "pixel art" I suppose you might get some mileage out of it. 1 Quote Share this post Link to post
Gifty Posted May 30, 2020 (edited) 4 hours ago, ETTiNGRiNDER said: Krita is geared more towards simulating the textures of physical media than individual pixel-pushing in my experience. It's probably not very good for true pixel art but for Doom-style "pixel art" I suppose you might get some mileage out of it. I did sort of get that impression; my main problem currently is that most dedicated pixel art programs are highly specialized and basically have no photomanipulation tools, which are kind of a must for 90s fps graphics. But a lot of the powerful photomanipulation tools don't have a quick or easy workflow for single-pixel or indexed color editing. What I'm hoping to find is an all-in-one that with decent photmanip tools AND a fast workflow for small stuff. Gimp would be perfect, but it's really chuggy and slow. Edited May 30, 2020 by Gifty 1 Quote Share this post Link to post
Scypek2 Posted May 30, 2020 4 hours ago, Gifty said: What I'm hoping to find is an all-in-one that with decent photmanip tools AND a fast workflow for small stuff. I'd say PaintNET fits that niche quite well. I've been using it for both pixel art and photo edits for a long time, it's easy to use, and fast enough that I'm actually using it as my default picture viewer in Windows 10 currently. 0 Quote Share this post Link to post
Roebloz Posted May 31, 2020 The lower part of the BROWNGRN with numbers and a mine (Coming soon in my upcoming WAD) and a Nintendo Zapper which my friend made. 3 Quote Share this post Link to post
Doom_Dude Posted May 31, 2020 Made a couple doors. The green door is made from the exit door and big green tech door. The middle of the silver door is from that pile of assets Romero released. Then I recolored the doom pipes a couple times. I gave up on red, it wasn't looking right, so I gave up and went for food and couldn't be bothered to try again. 8 Quote Share this post Link to post
Gez Posted May 31, 2020 More garish recolors. This time, it's the ZIMMER1/2/3/4. 6 Quote Share this post Link to post
Doom_Dude Posted June 4, 2020 (edited) As much as I like Gray7, sometimes around doorways the bent bit gets all aligned weird... so one day I made a version with all straight lines... Today I was messing with an outside area in my map and I wanted more green stuff than Ickwall1 provides. So I Icked up the gray. and then I put the bent bit back on there. Then I figured I could use this for transitioning between the greenery and Gray7 / the first texture I made. So I took a few screens. The fancy lookin Startan / Stargreen or whatever you want to call it, is some NiGHTMARE finery that I borrowed and here is the link to those in this here thread. Edited June 4, 2020 by Doom_Dude 18 Quote Share this post Link to post
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