Putting this one here as an editing question because it concerns a game behaviour that's primarily relevant from a level editing/design perspective.
So, keys. Hexen has eleven of them; my understanding of their behaviour is that they persist from level to level within a hub but are purged from the player's inventory upon the transition to a new hub. At the very least, they disappear from the map/inventory screen when the player travels to a new hub.
There are five 'slots' on the map/inventory screen for keys, and no hub in vanilla Hexen features more than four; Deathkings of the Dark Citadel features all five keys in its first hub. Neither IWAD re-uses a key from an earlier hub in a later one, which is perhaps notable.
Are the keys in fact purged from the player's inventory at the end of a hub?
What happens if a hub includes more than five keys, in terms of both their use and their display on the map/inventory screen?
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TheOrganGrinder
Putting this one here as an editing question because it concerns a game behaviour that's primarily relevant from a level editing/design perspective.
So, keys. Hexen has eleven of them; my understanding of their behaviour is that they persist from level to level within a hub but are purged from the player's inventory upon the transition to a new hub. At the very least, they disappear from the map/inventory screen when the player travels to a new hub.
There are five 'slots' on the map/inventory screen for keys, and no hub in vanilla Hexen features more than four; Deathkings of the Dark Citadel features all five keys in its first hub. Neither IWAD re-uses a key from an earlier hub in a later one, which is perhaps notable.
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